Author Topic: Alternate original seven faction mod  (Read 158677 times)

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Offline ariete

Re: Alternate original seven faction mod
« Reply #675 on: October 07, 2013, 12:50:38 PM »
the blue lines on the largest structure seem a sort of shield around the structure. if you cut them on the main walls you've more space for logo, over create an effect of separation between the pylon and the wall.

Offline Dio

Re: Alternate original seven faction mod
« Reply #676 on: October 07, 2013, 11:33:49 PM »
I have a question that I would like several people's opinion on because I am working on a rough outline for the Spartan base. My question is, do you think that the raised pathways (the circled structures) go to another structure identical to it, or to something else? I am debating whether or not I would need to make two structures that are identical for the base set. Your opinions are greatly appreciated and will probably sway me towards one artistic direction or another.
« Last Edit: October 07, 2013, 11:59:03 PM by Dio »

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Re: Alternate original seven faction mod
« Reply #677 on: October 07, 2013, 11:54:08 PM »
Those could be flying buttresses...

Offline Dio

Re: Alternate original seven faction mod
« Reply #678 on: October 08, 2013, 12:00:16 AM »
Those could be flying buttresses...
I would like to agree that they are flying buttresses but that does not make sense considering the fact that they have doors leading onto them from the main building.

Edit: I think BUncle is right in that they are some kind of buttress but where do they go and why are there doors leading out onto them?

Offline JarlWolf

Re: Alternate original seven faction mod
« Reply #679 on: October 08, 2013, 12:22:08 AM »
Maybe they aren't so much doors, but maybe some sort of gate for aircraft and such to land in.

It could also be an elevated pasageway to furthered redoubts/fortresses: they probably wouldn't be identical or as big as the main one, but maybe exterior towers.

Or, the original idea of them being flying buttresses with loading bays.


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Re: Alternate original seven faction mod
« Reply #680 on: October 08, 2013, 01:10:43 AM »
Well, flying buttresses ought to slope down, so the notion that they're some sort of bridge seems more likely - but you could treat them as buttresses in your design...

Offline Dio

Re: Alternate original seven faction mod
« Reply #681 on: October 08, 2013, 04:17:55 PM »
Size 1 Spartan Base. Do you like it? Do you have any recommendations or suggestions on how I could improve it?

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Re: Alternate original seven faction mod
« Reply #682 on: October 08, 2013, 04:19:05 PM »
Just the usual stuff - watch the perspective.

Offline Dio

Re: Alternate original seven faction mod
« Reply #683 on: October 09, 2013, 02:38:35 AM »
So far how does this look?
« Last Edit: October 09, 2013, 02:56:44 AM by Dio »

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Re: Alternate original seven faction mod
« Reply #684 on: October 09, 2013, 03:39:24 AM »
I like the bits you've added.

Offline Dio

Re: Alternate original seven faction mod
« Reply #685 on: October 09, 2013, 03:48:49 AM »
Here are the spartan bases size 1-4.
« Last Edit: October 09, 2013, 04:34:44 AM by Dio »

Offline Dio

Re: Alternate original seven faction mod
« Reply #686 on: October 09, 2013, 04:14:00 PM »
Do other people think I should make the keepers bases taller? I am uncertain if they are to wide and not tall enough compared to the buildings in the diplomacy landscape :-\.

Offline Geo

Re: Alternate original seven faction mod
« Reply #687 on: October 09, 2013, 07:44:26 PM »
I should go taller on sizes 2-4. Size 1 pretty much nails it IMO.

And since you added parts going nowhere to the Spartan bases, why not maglev lines going nowhere on the Peacekeeper bases? ;cute

Offline ariete

Re: Alternate original seven faction mod
« Reply #688 on: October 09, 2013, 07:59:20 PM »
parts going nowhere to the Spartan bases

they're shuttles airport bridges

Offline Geo

Re: Alternate original seven faction mod
« Reply #689 on: October 09, 2013, 08:17:01 PM »
they're shuttles airport bridges

 ;lol ;b;

 

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