Author Topic: Alternate original seven faction mod  (Read 158845 times)

0 Members and 9 Guests are viewing this topic.

Offline Geo

Re: Alternate original seven faction mod
« Reply #705 on: October 12, 2013, 06:35:10 PM »

Offline Dio

Re: Alternate original seven faction mod
« Reply #706 on: October 12, 2013, 06:43:16 PM »
How about I use a hybrid version of the two layouts. I think that should help relieve that spillover effect while still keeping the generally linear and straight layout of the bases? What do you think of this idea?

Offline Geo

Re: Alternate original seven faction mod
« Reply #707 on: October 12, 2013, 07:30:50 PM »
It's your spiel of course, but the base layout is too linear IMHO.

Offline Dio

Re: Alternate original seven faction mod
« Reply #708 on: October 12, 2013, 08:18:39 PM »
It's your spiel of course, but the base layout is too linear IMHO.
Okay, I get it. However, I hope everyone realizes that there will be some amount of some spill over into adjacent tiles from any larger base. Also, I think tha since tiles adjacent to water have less land on them, it causes most bases to appear as if they are partially in the ocean.

Online Buster's Uncle

  • In Buster's Orbit, I
  • Ascend
  • *
  • Posts: 49271
  • €440
  • View Inventory
  • Send /Gift
  • Because there are times when people just need a cute puppy  Soft kitty, warm kitty, little ball of fur  A WONDERFUL concept, Unity - & a 1-way trip that cost 400 trillion & 40 yrs.  
  • AC2 is my instrument, my heart, as I play my song.
  • Planet tales writer Smilie Artist Custom Faction Modder AC2 Wiki contributor Downloads Contributor
    • View Profile
    • My Custom Factions
    • Awards
Re: Alternate original seven faction mod
« Reply #709 on: October 12, 2013, 08:36:00 PM »
Well, it's a problem when said overlap causes an entire structure on the end to hang out over the bay, and some of that's attributable to the asymmetrical layout making it much more noticable...

Offline Dio

Re: Alternate original seven faction mod
« Reply #710 on: October 12, 2013, 08:44:19 PM »
Do you like this version better?

Offline Geo

Re: Alternate original seven faction mod
« Reply #711 on: October 12, 2013, 08:45:26 PM »
YESSSSSS!!!!  :D ;woohoo :unworthy: :clap:

Online Buster's Uncle

  • In Buster's Orbit, I
  • Ascend
  • *
  • Posts: 49271
  • €440
  • View Inventory
  • Send /Gift
  • Because there are times when people just need a cute puppy  Soft kitty, warm kitty, little ball of fur  A WONDERFUL concept, Unity - & a 1-way trip that cost 400 trillion & 40 yrs.  
  • AC2 is my instrument, my heart, as I play my song.
  • Planet tales writer Smilie Artist Custom Faction Modder AC2 Wiki contributor Downloads Contributor
    • View Profile
    • My Custom Factions
    • Awards
Re: Alternate original seven faction mod
« Reply #712 on: October 12, 2013, 09:18:21 PM »
Yeah, I think so. ;b;

Offline Dio

Re: Alternate original seven faction mod
« Reply #713 on: October 13, 2013, 12:46:23 AM »
Sizes 1 and 4 university bases.

Online Buster's Uncle

  • In Buster's Orbit, I
  • Ascend
  • *
  • Posts: 49271
  • €440
  • View Inventory
  • Send /Gift
  • Because there are times when people just need a cute puppy  Soft kitty, warm kitty, little ball of fur  A WONDERFUL concept, Unity - & a 1-way trip that cost 400 trillion & 40 yrs.  
  • AC2 is my instrument, my heart, as I play my song.
  • Planet tales writer Smilie Artist Custom Faction Modder AC2 Wiki contributor Downloads Contributor
    • View Profile
    • My Custom Factions
    • Awards
Re: Alternate original seven faction mod
« Reply #714 on: October 13, 2013, 01:07:46 AM »
That's starting to look like something.  -Not just some sort of CAD drawing or something.

Offline JarlWolf

Re: Alternate original seven faction mod
« Reply #715 on: October 13, 2013, 01:53:56 AM »
That's pretty bad ass. It actually looks like observatories, and has some pretty good perspective.


"The chains of slavery are not eternal."

Offline Dio

Re: Alternate original seven faction mod
« Reply #716 on: October 13, 2013, 02:10:26 AM »
Here is a screen shot with the bases.

Offline Larrin

Re: Alternate original seven faction mod
« Reply #717 on: October 13, 2013, 02:31:13 AM »
Nice, what did you use to make them?

Offline Dio

Re: Alternate original seven faction mod
« Reply #718 on: October 13, 2013, 03:47:04 AM »
Nice, what did you use to make them?
I am using GIMP.

Offline Dio

Re: Alternate original seven faction mod
« Reply #719 on: October 13, 2013, 04:19:45 AM »
What do you think are the circled structures in the background and on the far right side of the diplomacy landscape? I am looking at a much clearer version of the hive diplomacy landscape.

 

* User

Welcome, Guest. Please login or register.
Did you miss your activation email?


Login with username, password and session length

Select language:

* Community poll

SMAC v.4 SMAX v.2 (or previous versions)
-=-
24 (7%)
XP Compatibility patch
-=-
9 (2%)
Gog version for Windows
-=-
103 (32%)
Scient (unofficial) patch
-=-
40 (12%)
Kyrub's latest patch
-=-
14 (4%)
Yitzi's latest patch
-=-
89 (28%)
AC for Mac
-=-
3 (0%)
AC for Linux
-=-
6 (1%)
Gog version for Mac
-=-
10 (3%)
No patch
-=-
16 (5%)
Total Members Voted: 314
AC2 Wiki Logo
-click pic for wik-

* Random quote

Although Planet's native life is based, like Earth's, on right-handed DNA, and codes for all the same amino acids, the inevitable chemical and structural differences from a billion years of evolution in an alien environment render the native plant life highly poisonous to humans. Juicy, ripe grenade fruits may look appealing, but a mouthful of organonitrates will certainly change your mind in a hurry.
~ Lady Deirdre Skye ‘A Comparative Biology of Planet’

* Select your theme

*
Templates: 5: index (default), PortaMx/Mainindex (default), PortaMx/Frames (default), Display (default), GenericControls (default).
Sub templates: 8: init, html_above, body_above, portamx_above, main, portamx_below, body_below, html_below.
Language files: 4: index+Modifications.english (default), TopicRating/.english (default), PortaMx/PortaMx.english (default), OharaYTEmbed.english (default).
Style sheets: 0: .
Files included: 45 - 1228KB. (show)
Queries used: 38.

[Show Queries]