Author Topic: Alternate original seven faction mod  (Read 158852 times)

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Offline Dio

Re: Alternate original seven faction mod
« Reply #645 on: October 05, 2013, 04:40:04 PM »
Quick spray on job to add some depth. I hope this helps.

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Re: Alternate original seven faction mod
« Reply #646 on: October 05, 2013, 04:46:44 PM »
Probably a little too edge-on, but it's hard to get that just right with the curve of small circles.

Offline Dio

Re: Alternate original seven faction mod
« Reply #647 on: October 05, 2013, 04:49:09 PM »
Probably a little too edge-on, but it's hard to get that just right with the curve of small circles.

Do you mean the domes are too symmetrical :o ??? ?!?!?!?!?

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Re: Alternate original seven faction mod
« Reply #648 on: October 05, 2013, 04:53:51 PM »
No.

Offline Dio

Re: Alternate original seven faction mod
« Reply #649 on: October 06, 2013, 03:00:04 AM »
Does anyone know how to make curved cylinders on a 2-d surface? Is that even possible without visual trickery?

Offline Dio

Re: Alternate original seven faction mod
« Reply #650 on: October 06, 2013, 03:20:56 AM »
I am leaning towards it being visual trickery.

Offline JarlWolf

Re: Alternate original seven faction mod
« Reply #651 on: October 06, 2013, 03:26:32 AM »
It is possible to do a dome, you just got to shade it right, if you need help creating it let me know. In the current moment I will be completely honest and admit I am recovering from a bit of a hangover so teaching/explaining it is out of the question (for now), but I can see if I can help you.


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Offline Dio

Re: Alternate original seven faction mod
« Reply #652 on: October 06, 2013, 04:50:55 AM »
How does this look so far?

Offline JarlWolf

Re: Alternate original seven faction mod
« Reply #653 on: October 06, 2013, 05:08:36 AM »
Shift the central line a little to the right, and for the top portion of the line, straighten it out. The hook bit. It's only about 5-6 pixels it seems, but if you do that you should get the angle right.


The most important thing on how to make domes is primarily shading to make it appear to have circumfrence. Domes are just half spheres, is a good way to think of them, so if you can shade a sphere, you can make a dome. Just shade a sphere, and then cut the bottom off of it with a C shaped slice or so, or basically a ) but have it on it's side, like this --- as opposed to I
                                                   I
                                                   I


"The chains of slavery are not eternal."

Offline Dio

Re: Alternate original seven faction mod
« Reply #654 on: October 06, 2013, 03:52:22 PM »
How does this look so far?

Offline Dio

Re: Alternate original seven faction mod
« Reply #655 on: October 06, 2013, 05:09:21 PM »
Update.

Offline ariete

Re: Alternate original seven faction mod
« Reply #656 on: October 06, 2013, 05:16:40 PM »
 ;b; it seems cool

Offline Dio

Re: Alternate original seven faction mod
« Reply #657 on: October 06, 2013, 05:25:24 PM »
If you thought the previous version was cool, what about this?

Offline ariete

Re: Alternate original seven faction mod
« Reply #658 on: October 06, 2013, 05:42:57 PM »
more cool.
domes are well done reflection of light.
remember in game you've 256 colours and i've seen certain shades of color change grouped into a unique color, and the shades of grey can tend to become too light.

for what i saw, your work is singular with a own graphic concept. i'm curious to see in game how looks (i know you're working on it)

Offline Dio

Re: Alternate original seven faction mod
« Reply #659 on: October 06, 2013, 06:03:58 PM »
After numerous tries, I have decided to put off the coloring until the very last step in my base creation process. Also, it is a lot harder than it looks to get the colors right...

 

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