Author Topic: Alternate original seven faction mod  (Read 158752 times)

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Offline JarlWolf

Re: Alternate original seven faction mod
« Reply #630 on: October 02, 2013, 05:27:48 AM »
Mind putting the other picture of the former base version alongside it so we can compare?


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Offline Dio

Re: Alternate original seven faction mod
« Reply #631 on: October 02, 2013, 02:22:54 PM »
Mind putting the other picture of the former base version alongside it so we can compare?

Offline Buster's Uncle

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Re: Alternate original seven faction mod
« Reply #632 on: October 02, 2013, 02:31:27 PM »


I think I like this one better.

Offline ariete

Re: Alternate original seven faction mod
« Reply #633 on: October 02, 2013, 08:12:33 PM »
first is more elaborated, let's see in the game how look ... maybe roof will appairs too light

as perimeter, maybe you can paint just a simple low line around the base profile, you can do-intend as a sort of sistem of bunkers - trencees
and tachiony change the colour of that line from black of simple perimetre to red colour

Offline Dio

Re: Alternate original seven faction mod
« Reply #634 on: October 05, 2013, 01:20:54 AM »
 :tada: My (hopefully) final uncolored version of the labyrinth bases plus a perimeter defense!

Offline Dio

Re: Alternate original seven faction mod
« Reply #635 on: October 05, 2013, 01:29:43 AM »
At the time of this post, everybody else has vanished with nary a trace....

Offline Dio

Re: Alternate original seven faction mod
« Reply #636 on: October 05, 2013, 01:33:38 AM »
What do you people think of the perimeter defense?

Offline Buster's Uncle

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Re: Alternate original seven faction mod
« Reply #637 on: October 05, 2013, 01:44:08 AM »
I think the angle is a bit too steep to look like it's laying flat on the map, and it'd be tough to fit around some bases.  Here, it looks okay.  Good, actually.

Offline Dio

Re: Alternate original seven faction mod
« Reply #638 on: October 05, 2013, 01:52:14 AM »
I think the angle is a bit too steep to look like it's laying flat on the map, and it'd be tough to fit around some bases.  Here, it looks okay.  Good, actually.
Okay, I will see what I can do about that angle. On another note, I did a slight redesign on those "Holes" which now actually look like they have a siding around them. What do you think of it?
« Last Edit: October 05, 2013, 02:08:06 AM by Dio »

Offline Buster's Uncle

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Re: Alternate original seven faction mod
« Reply #639 on: October 05, 2013, 01:59:54 AM »
Not sure I understand.

Offline Dio

Re: Alternate original seven faction mod
« Reply #640 on: October 05, 2013, 02:11:01 AM »
Here are some examples that are not covered by a wall.

Offline Dio

Re: Alternate original seven faction mod
« Reply #641 on: October 05, 2013, 02:12:56 AM »
Also, if you are interested, here some ideas I came up for perimeter defenses. My favorite has to be the wall in the lower right corner. I call it the wall with razor wire and might put it around the spartan bases.

Offline JarlWolf

Re: Alternate original seven faction mod
« Reply #642 on: October 05, 2013, 02:18:20 AM »
Hrm. My advice for that is make sure the barb wire has variations of grey to make it all spiky like, and maybe make the wall itself steep: taller.

Edit: and maybe more sloped, like a redoubt or the castles at Krak de Chevalier.



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Offline Dio

Re: Alternate original seven faction mod
« Reply #643 on: October 05, 2013, 04:35:15 PM »
What do you think of this rough outline for the University bases. Each dome corresponds to a base size between 1-4. In specific, do you think the perspective on them is good?

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Re: Alternate original seven faction mod
« Reply #644 on: October 05, 2013, 04:36:40 PM »
It might be a bit flat, but it's hard to tell without more detail.

 

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