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Oh. ZIP I can upload. In fact all of my releases are ZIPs. I just thought maybe you have some magical way to reference GitHub so I don't need to upload **every** release! 😁Actually, never mind. I see that it accepts file OR URL. So I just pointed to my release page.Can you correct the name of my download and remove parentheses from title? I didn't notice you have a base game field already.
It has to be noted, the last update mainly changed the unit movement. I didn't make many changes to production choices with some exceptions. V2.3 increased the priority given to faster land/sea units because I noticed the AI built way too few rovers in some test cases. AI should also build foil probe teams earlier and more often. That should help with scouting because one play tester reported, in the earlier versions, the AI took really long time to make contact with other factions.Speaking of test games, I think the AI should now be an adequate opponent on Veteran's map. Combined land/sea operations are very hard for the AI but I think Thinker is getting there. It might be very interesting to setup some kind of a multiplayer style "always war" scenario on that map. In test games it took Thinker about 230 turns to completely conquer vanilla AI on the other side of the map, so there we have it. Tactically the AI might still make many errors that cost numerous units though.
Quote from: Alpha Centauri Bear on January 14, 2021, 10:06:12 PMOh. ZIP I can upload. In fact all of my releases are ZIPs. I just thought maybe you have some magical way to reference GitHub so I don't need to upload **every** release! 😁Actually, never mind. I see that it accepts file OR URL. So I just pointed to my release page.Can you correct the name of my download and remove parentheses from title? I didn't notice you have a base game field already.I'll go have a look.But yeah, no; I never even been to GitHub, and I'm no tech wiz.