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There is some indecision within my post, but I want to see how things develop before placing my "vote." I agree that the choice of secondary factions to appear beside the primary, original factions is an important one because it represents a decision that we need to make about what we want to highlight. Do we want to introduce players to the modification community? Do we want the SMAX factions to remain (more) visible? Do we want to "reboot" the setting to provide a sense that is familiar, yet fresh? Do we want to leave it at the original factions?Sigma provides factions that have developed backgrounds, motives, and abilities. I appreciate that they take many of the original faction's characteristics and combine them less stereotypically. For example, the religious faction is less of the stereotyped Christian crusader. However, the quality between the factions is inconsistent. House Satori, in particular, is influenced too much by feudal Japan, to the point that it is a caricature. Similarly, I am weary of the possible balance issues of some of the unit and ability bonuses. It would need to be tested and, perhaps, modified based on the results.Dio provides factions with tested, careful bonuses that cover many areas of the game. I would be interested to see what another pass at naming and some thought to leader biographies and texts would result in. I want to play with him mod, so I may come back to this entry at a later date. This option, with attention to setting, could become the strongest for me.One of the reasons I like SMAC is that it took existing social movements and reproduced them in familiar, yet different ways. As a result, JarlWolf's direct allusions to Communism (e.g., lodges with the hammer and sickle on them) detract from the atmosphere of the game, which is one of the reasons for this project to exist. Similarly, part of this project is removing aliens as an immediate factor in the game's universe, so ariente's factions and options that retain aliens are out of the scope of my interest.Seven permutations of the existing factions is an option, alongside blank, that would be safest. The graphic updates to the original seven would be an option that would interest me, in particular. Seven aquatic factions would be fun, but does anyone remember/know what the state of balance was with the faction bonuses while everyone was at sea (and had the +1 mineral bonus)? My top three preferences, at this point, are Dio, Sigma, and graphically updated Originals (plus having the SMAX human factions in the custom pool). Dio's remain under development and Sigma's should be revisited. Ultimately, it may be best to leave the middle menu blank for a first release. We have used the logic of having the broadest possible point of entry into this project, so it makes sense to just focus on the originals. Perhaps the "hybrid" version of this modification could have one of the alternate faction sets included with it? If that, or something similar, is the case, I suggest that we wait until Dio has developed some of the lore of each faction and/or Sigma's work has been evaluated for tone and balance.
Aquatic factions are less viable because the bonus sea resources facilities are gone.