Author Topic: Default faction sets for SMAC in SMAX  (Read 6799 times)

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Offline Ford_Prefect

Re: Default faction sets for SMAC in SMAX
« Reply #45 on: May 01, 2014, 05:07:25 AM »
I am a SMACer.... but I haven't played those modded factions before.
I honestly don't care too much as long as the alternatives are balanced. 

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Re: Default faction sets for SMAC in SMAX
« Reply #46 on: May 01, 2014, 05:10:51 AM »
You mean SMAC-only, no X?  You get a vote, then, IMAO.

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Re: Default faction sets for SMAC in SMAX
« Reply #47 on: May 01, 2014, 03:12:24 PM »
My odd thoughts and summary:

I'll be publishing my cities and so on for people to use soon. Possibly Saturday as I don't have any plans to be out for the day.

I have like, 2-3 favourite NN factions that once revamped could be cool if used as replacements for SMAX factions.

Personally, I don't think that my pokewilly factions fit in a SMAX pack.

I do intend to release Acolytes and Tomorrow fully complete if anybody's interested though. :)

Offline Ford_Prefect

Re: Default faction sets for SMAC in SMAX
« Reply #48 on: May 03, 2014, 03:09:11 PM »
If people use one or other of the mod managers, there's no reason why we can't ship multiple faction packs.

The only issue at the moment is that both mod managers work by completely replacing any changed file, which is nice enough, but not ideal for something like a faction pack where you only want to change the pre-selected factions.

I think Ford is working on this, though. (I have no idea if he's ok with being called Ford rather than Ford Prefect)

I plan on working on this.  I'm trying to come up with a good idea for the gui.

 

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