Author Topic: AAR 5 (Morgan): Aliens are bad for business.  (Read 34550 times)

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Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #45 on: August 25, 2013, 05:45:05 AM »
Argh! First a unity chopper that we destroy, then a Locust! It throws Morgan Pharmaceuticals into riots!

A hastily throw out scout patrol moves up to try to reestablish order!

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #46 on: August 25, 2013, 05:50:07 AM »
The Annihilators seize Morgan Pharmaceuticals!

the employees that were paying attention and not rioting manage to get away.

A scout patrol sees a locust and a spore launcher in the abandoned base.

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #47 on: August 25, 2013, 05:56:03 AM »
Right as he gets eaten as a Annihilator mindworm appears out of the fungus wall!

Morgan does not sleep easy. But when he does sleep, it is by an escape pod.

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #48 on: August 25, 2013, 05:59:05 AM »
The Annihilators leave a calling card....

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #49 on: August 25, 2013, 06:01:35 AM »
As the siege of Morgan Industries begins. It does not look good.

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #50 on: August 25, 2013, 06:09:35 AM »
The defense of Morgan Industries does not go well. Panicked employees yell in the streets as spores rain from the skies and a fearsome battle ogre steps over the corpses of morgan  security.

Formers are moved up to buy time for the CEO and Board of Directors to escape to join the refugees of Morgan Pharmaceuticals.

In Morgan's mind: We are Swarm! All must die.


Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #51 on: August 25, 2013, 06:14:13 AM »
Just like the epic holomovie about Scout Patrol Dude, it just keeps getting better.

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #52 on: August 25, 2013, 06:16:48 AM »
 :'(

Cute.

Offline Buster's Uncle

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Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #53 on: August 25, 2013, 06:22:19 AM »
The Annihilators seize Morgan Pharmaceuticals!

the employees that were paying attention and not rioting manage to get away.

A scout patrol sees a locust and a spore launcher in the abandoned base.
Crap!  Short is not very entertaining.  BAD aliens!

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #54 on: August 25, 2013, 06:22:49 AM »
After a strange pause in hostilities, the Annihilators attack the last refuge of Morgan in force.

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #55 on: August 25, 2013, 06:27:02 AM »
The Annihilators seize Morgan Pharmaceuticals!

the employees that were paying attention and not rioting manage to get away.

A scout patrol sees a locust and a spore launcher in the abandoned base.
Crap!  Short is not very entertaining.  BAD aliens!

But... Morgan is a slippery character.

Morgan, in addition to reading Steven Covey, also read What Color is Your Parachute.


Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #56 on: August 25, 2013, 06:30:25 AM »
and escapes far aawy from BAD Aliens.

or... at least Annihilators...

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #57 on: August 25, 2013, 06:49:41 AM »
We will continue again some time as I must rest.

But first, a word from the CEO.

Offline Sigma

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #58 on: August 25, 2013, 01:06:39 PM »
Well that was basically the worst thing that could have happened!

I wonder if the Annihilators are too overpowered for this scenario. They simply obliterate everything. The game turns from "Morgan vs 6 Aliens" to ""Morgan tries not to be horribly murdered by the Annihilators."

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Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #59 on: August 25, 2013, 01:09:52 PM »
With this sort of thing -- maybe have someone set it up as a scenario designed to give Morgan 40 turns or so of peace to get established before it gets all monsters attacking?

 

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