Author Topic: AAR 5 (Morgan): Aliens are bad for business.  (Read 34528 times)

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Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for bussiness.
« Reply #15 on: August 25, 2013, 03:22:10 AM »
If it is any small consolation, even though he is CEO, a vote is put out to honor the traditions of the UN. Morgan runs unopposed and is elected governor.

This will provide + 1 energy commerce for each base. We will need all the help we can get.

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for bussiness.
« Reply #16 on: August 25, 2013, 03:25:15 AM »
A bit different tactic than how Morgan is usually played for initial turns being things may be unnerving.

Applied Physics to start.

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for bussiness.
« Reply #17 on: August 25, 2013, 03:29:50 AM »
Decent pod pops. An alien artifact and a mineral bonus.

So far, so good. We can not study it yet since we do not have any network nodes. But, we will keep it until such time.

Morgan senses that there is a sense of urgency. An impending and foreboding doom.

Offline Dio

Re: AAR 5 (Morgan): Aliens are bad for bussiness.
« Reply #18 on: August 25, 2013, 03:34:07 AM »
Go Morgan! Avoid the evil aliens.

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for bussiness.
« Reply #19 on: August 25, 2013, 03:34:23 AM »
The gambit to send a pod north to take advantage of the agricultural pod pop is met by a wall of fungus.

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #20 on: August 25, 2013, 03:39:32 AM »
Six aliens arrive!

The vice president in charge of the military informs the CEO his worst fears. The ships that were spotted appear to be powerful aliens. They are somewhere on planet as we speak. They also appear NOT to like each other.

Great, Morgan says. This is all we need to upset the business plans.

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #21 on: August 25, 2013, 03:50:55 AM »
Sometimes in bussiness, you got to go against established paradigms and accept risks.

This new base is an example. There is no infrastructure to speak of yet and only a tiny security force. This position allows quick access from Morgan HQ if something happens and takes advantage of those already built farms.

That fungus wall, though, concerns Morgan. It goes against employee safety protocols. Hopefully, it is a manageable risk.

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #22 on: August 25, 2013, 03:55:03 AM »
Applied Physics out, Industrial Economics next.

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #23 on: August 25, 2013, 03:59:27 AM »
Eerie quiet. Not even a mind worm.

We push to explore west a bit.

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #24 on: August 25, 2013, 04:05:48 AM »
Industrial Economics out of the way, infrastructure must be built! Centauri Ecology is next.

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #25 on: August 25, 2013, 04:10:07 AM »
The first encounter with mindworms by the scout patrol in the fungus wall above Morgon Pharmaceuticals.

Another alien artifact discovered!

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #26 on: August 25, 2013, 04:17:50 AM »
Hunting mindworms since there is nothing to do with that fungus yet. Saving up energy.

Still no sign of evil aliens!

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #27 on: August 25, 2013, 04:25:26 AM »
Centauri Ecology out. Social Psych is next not only for rec commons but itis a.lso a prereq for Secrets of the Human Brain

Appears we are on a decent sized continent. No aliens yet.

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #28 on: August 25, 2013, 04:29:25 AM »
A bit more exploration and we see our first power graph.

We are lagging behind but appears everyone is a bit equal so far.

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #29 on: August 25, 2013, 04:34:18 AM »
First alien contact. It is the annihilators. Champs of the AI Stress Test, defeater of Ete. Neither of us can talk to each other.

This may not be good.

 

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