Author Topic: Alternate original seven faction mod  (Read 158734 times)

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Offline Buster's Uncle

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Re: Alternate original seven faction mod
« Reply #570 on: September 27, 2013, 05:07:43 AM »
I think the perspective's working the basic design is good, so choose good colors and light it carefully, and you've got something.  Drawing bases from scratch is a huge pain, and I've only done it a few times, but it is more rewarding to your creative ego.

Offline Dio

Re: Alternate original seven faction mod
« Reply #571 on: September 27, 2013, 05:12:51 AM »
I think the perspective's working the basic design is good, so choose good colors and light it carefully, and you've got something.  Drawing bases from scratch is a huge pain, and I've only done it a few times, but it is more rewarding to your creative ego.
Drawing them by hand is definitely not the easiest thing to do and I would definitely choose to get the bases from another source. However, in this case there are a very limited range of resources that bases could be taken from.

Offline JarlWolf

Re: Alternate original seven faction mod
« Reply #572 on: September 27, 2013, 05:21:06 AM »
I think the perspective's working the basic design is good, so choose good colors and light it carefully, and you've got something.  Drawing bases from scratch is a huge pain, and I've only done it a few times, but it is more rewarding to your creative ego.
Drawing them by hand is definitely not the easiest thing to do and I would definitely choose to get the bases from another source. However, in this case there are a very limited range of resources that bases could be taken from.

You just need to know where to look, certain games and other things you wouldn't even think about are great sources to rip graphics from. Of course, this process you have is as what BUncle said: It's more rewarding to make it from scratch.



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Offline Dio

Re: Alternate original seven faction mod
« Reply #573 on: September 27, 2013, 05:34:42 AM »
Does anyone know some good colors for stone that are in the palette file? The colors that I have tried are either to earthy (have too much brown) or are too metallic.

Offline Buster's Uncle

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Re: Alternate original seven faction mod
« Reply #574 on: September 27, 2013, 05:37:36 AM »
I know there's enough tones of gray.  Maybe put the colorful bits in the windows to suggest stained glass.

You just need to know where to look, certain games and other things you wouldn't even think about are great sources to rip graphics from. Of course, this process you have is as what BUncle said: It's more rewarding to make it from scratch.
It really is; whether the considerable extra trouble you go to is justified is up to you.

Offline Dio

Re: Alternate original seven faction mod
« Reply #575 on: September 27, 2013, 05:43:31 AM »
So note to self and others, stay away from darker grays unless you want a metallic look. If you want a lighter stonish look go with a color like this!

Offline Buster's Uncle

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Re: Alternate original seven faction mod
« Reply #576 on: September 27, 2013, 05:53:05 AM »
Go darker and less blue.  You should only get the metallic look when contrast is high - like if you left the white-ish lines white.  I'm guessing they should be nearly black against a medium gray base color.

Offline Dio

Re: Alternate original seven faction mod
« Reply #577 on: September 27, 2013, 01:50:35 PM »
I just discovered that three of the colors in the palette pcx file are identical. You can see it by looking at the color values for numbers 236, 237, and 238. That means we could add two new colors to rhe game without losing any functionality!!!!

Offline Dio

Re: Alternate original seven faction mod
« Reply #578 on: September 27, 2013, 01:54:53 PM »
Go darker and less blue.  You should only get the metallic look when contrast is high - like if you left the white-ish lines white.  I'm guessing they should be nearly black against a medium gray base color.
Do you mean on the roof? I had not touched that yet...

Offline Dio

Re: Alternate original seven faction mod
« Reply #579 on: September 27, 2013, 02:59:00 PM »
Keeper size 1 base. What do you guys think?

Offline ariete

Re: Alternate original seven faction mod
« Reply #580 on: September 27, 2013, 04:14:40 PM »
If most people like the bases, then tomorrow I will get on coloring and shading them properly.

conclave bases looks great, as you say must be colored (to be more dark) and shaded PROPERLY (i'm sure you're able to do it)

Offline ariete

Re: Alternate original seven faction mod
« Reply #581 on: September 27, 2013, 04:29:11 PM »
I can't really tell what I'm looking at...

I see what you did because of the filename, though.

:)

Offline ariete

Re: Alternate original seven faction mod
« Reply #582 on: September 27, 2013, 04:33:18 PM »
Keeper size 1 base. What do you guys think?

nice, i think correct level of colours contrast

Offline Dio

Re: Alternate original seven faction mod
« Reply #583 on: September 27, 2013, 05:32:02 PM »
New and improved keeper base size 1. I have so far gotten making trapezoids down to a fine art.

Offline Dio

Re: Alternate original seven faction mod
« Reply #584 on: September 27, 2013, 09:10:21 PM »
Do you think this base should be sized as 2 or 3? I designed it as a size 2 base and am wondering if it would fit better as a size three base? Also, here is a modified size 1 base. :help: because I am  ;excite; to continue.

 

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