Author Topic: Alternate original seven faction mod  (Read 158658 times)

0 Members and 6 Guests are viewing this topic.

Offline Geo

Re: Alternate original seven faction mod
« Reply #555 on: September 25, 2013, 04:13:16 PM »
Not bad. I'd suggest adding a few black vertical lines on the top part of the half-finished tower, as to represent the skeleton of the upper part of the tower.

And I think, with your first attempt (full cathedral) and an extra side structure you already have your second-size base.  :)

Offline Dio

Re: Alternate original seven faction mod
« Reply #556 on: September 25, 2013, 04:26:44 PM »
Rough size 2 conclave base. I will definitely add the skeleton to the tower. What do you think?

Offline Geo

Re: Alternate original seven faction mod
« Reply #557 on: September 25, 2013, 04:59:13 PM »
Just my thoughts, but I'd start using big side structures only at the third stage.
Can you make the roofs look more like tilted rooftops instead of a flat slab?

Offline Dio

Re: Alternate original seven faction mod
« Reply #558 on: September 26, 2013, 01:23:11 AM »
Here is an updated version of the size 2 base. I do not currently know how to make a pointed roof :(.

Offline JarlWolf

Re: Alternate original seven faction mod
« Reply #559 on: September 26, 2013, 01:31:50 AM »
Diagnol line with the pixels, and shading it/colouring it a darker colour/shade of colour to indicate 3 dimension or a sloped surface.


"The chains of slavery are not eternal."

Offline Dio

Re: Alternate original seven faction mod
« Reply #560 on: September 26, 2013, 01:48:56 AM »
Diagnol line with the pixels, and shading it/colouring it a darker colour/shade of colour to indicate 3 dimension or a sloped surface.
I do not like making pointy objects in such a perspective....

Offline Dio

Re: Alternate original seven faction mod
« Reply #561 on: September 26, 2013, 04:19:03 PM »
Rough size three conclave base. Almost there to size 4!  ;excite;. I think these bases really do inspire a feeling of awe. Does anyone have suggestions or comments on it?
 P.S.: I realize that the side building has a flat roof and I will make it pointed in  a upcoming revision. I simply wanted to get this version out.

Offline Geo

Re: Alternate original seven faction mod
« Reply #562 on: September 26, 2013, 04:41:49 PM »
It's... passable...

Nah, just kiddin'. Looks great, and will even be better with the adjusted roof.  ;)

Offline Dio

Re: Alternate original seven faction mod
« Reply #563 on: September 26, 2013, 10:41:27 PM »
Updated conclave bases sizes 1-3. I am currently working on size 4! :danc: What do you some people other than *Geo think? I just would a wider sample of opinions.
*No offense intended to Geo and I would like to thank him for his feed back so far and hopefully in the near future.

Online Buster's Uncle

  • In Buster's Orbit, I
  • Ascend
  • *
  • Posts: 49270
  • €438
  • View Inventory
  • Send /Gift
  • Because there are times when people just need a cute puppy  Soft kitty, warm kitty, little ball of fur  A WONDERFUL concept, Unity - & a 1-way trip that cost 400 trillion & 40 yrs.  
  • AC2 is my instrument, my heart, as I play my song.
  • Planet tales writer Smilie Artist Custom Faction Modder AC2 Wiki contributor Downloads Contributor
    • View Profile
    • My Custom Factions
    • Awards
Re: Alternate original seven faction mod
« Reply #564 on: September 26, 2013, 11:40:23 PM »
I think it shows promise -that stage three is gettin' to be stylin'- be careful to not end with the same colors as the Moran bases, though.

Offline Dio

Re: Alternate original seven faction mod
« Reply #565 on: September 27, 2013, 01:30:15 AM »
Size four without attached side structure, so far what do you think?

Offline Dio

Re: Alternate original seven faction mod
« Reply #566 on: September 27, 2013, 01:39:24 AM »
Revised version of size 1 base conclave base. Do you like it more or less than the previous version?

Online Buster's Uncle

  • In Buster's Orbit, I
  • Ascend
  • *
  • Posts: 49270
  • €438
  • View Inventory
  • Send /Gift
  • Because there are times when people just need a cute puppy  Soft kitty, warm kitty, little ball of fur  A WONDERFUL concept, Unity - & a 1-way trip that cost 400 trillion & 40 yrs.  
  • AC2 is my instrument, my heart, as I play my song.
  • Planet tales writer Smilie Artist Custom Faction Modder AC2 Wiki contributor Downloads Contributor
    • View Profile
    • My Custom Factions
    • Awards
Re: Alternate original seven faction mod
« Reply #567 on: September 27, 2013, 01:54:24 AM »
More.


Size four without attached side structure, so far what do you think?


Nice.  You're definitely going in a good direction.

Offline Dio

Re: Alternate original seven faction mod
« Reply #568 on: September 27, 2013, 04:43:41 AM »
Conclave base preview! Yeah! So far so good. Everything fits inside the tachyon field for each level barely :relief:.

Offline Dio

Re: Alternate original seven faction mod
« Reply #569 on: September 27, 2013, 05:02:12 AM »
If most people like the bases, then tomorrow I will get on coloring and shading them properly. After that, I plan to add base defenses and then put in the water versions.

 

* User

Welcome, Guest. Please login or register.
Did you miss your activation email?


Login with username, password and session length

Select language:

* Community poll

SMAC v.4 SMAX v.2 (or previous versions)
-=-
24 (7%)
XP Compatibility patch
-=-
9 (2%)
Gog version for Windows
-=-
103 (32%)
Scient (unofficial) patch
-=-
40 (12%)
Kyrub's latest patch
-=-
14 (4%)
Yitzi's latest patch
-=-
89 (28%)
AC for Mac
-=-
3 (0%)
AC for Linux
-=-
6 (1%)
Gog version for Mac
-=-
10 (3%)
No patch
-=-
16 (5%)
Total Members Voted: 314
AC2 Wiki Logo
-click pic for wik-

* Random quote

He held his arm too stiffly, and so was thrown back repeatedly, until at last I seized his forearm and snapped it back against itself. His training suffered while the arm healed, of course, but I felt this was a lesson he must learn early, and well.
~Spartan Kel 'Honing the Ki'

* Select your theme

*
Templates: 5: index (default), PortaMx/Mainindex (default), PortaMx/Frames (default), Display (default), GenericControls (default).
Sub templates: 8: init, html_above, body_above, portamx_above, main, portamx_below, body_below, html_below.
Language files: 4: index+Modifications.english (default), TopicRating/.english (default), PortaMx/PortaMx.english (default), OharaYTEmbed.english (default).
Style sheets: 0: .
Files included: 45 - 1228KB. (show)
Queries used: 40.

[Show Queries]