Author Topic: Alternate original seven faction mod  (Read 158716 times)

0 Members and 2 Guests are viewing this topic.

Offline Dio

Re: Alternate original seven faction mod
« Reply #510 on: September 20, 2013, 12:35:59 AM »
Hive base size 4!!!!  :danc:  ;excite; :danc:

Offline Dio

Re: Alternate original seven faction mod
« Reply #511 on: September 20, 2013, 12:58:57 AM »
Screenshot!  :1st:

Offline Dio

Re: Alternate original seven faction mod
« Reply #512 on: September 20, 2013, 12:59:35 AM »
What do you people think?

Online Buster's Uncle

  • In Buster's Orbit, I
  • Ascend
  • *
  • Posts: 49271
  • €440
  • View Inventory
  • Send /Gift
  • Because there are times when people just need a cute puppy  Soft kitty, warm kitty, little ball of fur  A WONDERFUL concept, Unity - & a 1-way trip that cost 400 trillion & 40 yrs.  
  • AC2 is my instrument, my heart, as I play my song.
  • Planet tales writer Smilie Artist Custom Faction Modder AC2 Wiki contributor Downloads Contributor
    • View Profile
    • My Custom Factions
    • Awards
Re: Alternate original seven faction mod
« Reply #513 on: September 20, 2013, 01:18:15 AM »
;b;

Offline Dio

Re: Alternate original seven faction mod
« Reply #514 on: September 20, 2013, 01:29:11 AM »
Another screenshot.

Offline Sigma

Re: Alternate original seven faction mod
« Reply #515 on: September 20, 2013, 02:30:35 AM »
A little late to the party on these; those are real impressive for your first try! Did you draw them yourselves?

My only comment is that they don't really speak to me as the property of a nihilistic despot. The Hive was perfect for that-- their bases were hunched and austere and felt oppressive to look at. These ones are lacking that characterization.

Offline Dio

Re: Alternate original seven faction mod
« Reply #516 on: September 20, 2013, 02:38:04 AM »
A little late to the party on these; those are real impressive for your first try! Did you draw them yourselves?

My only comment is that they don't really speak to me as the property of a nihilistic despot. The Hive was perfect for that-- their bases were hunched and austere and felt oppressive to look at. These ones are lacking that characterization.

Yes I did draw them from start to finish. I drew from a combination of the pre-release screen shots for SMAC or from the faction's diplomacy landscape. However, the hive and the peacekeepers are the two factions that do not have non-generic (read gaian) bases in the pre-release screenshots.

In addition, you are not too late for this party. I still have another 5 sets of bases that I need to make or are going to finish creating/improve in quality.
« Last Edit: September 20, 2013, 05:57:21 PM by Dio »

Offline Dio

Re: Alternate original seven faction mod
« Reply #517 on: September 20, 2013, 08:05:36 PM »
What do you think is the white structure in the background towards the bottom left of the believer's diplomacy landscape?

Offline JarlWolf

Re: Alternate original seven faction mod
« Reply #518 on: September 20, 2013, 09:16:06 PM »
I'd have to see the diplomacy landscape again, all I remember is a big churchlike structure.

Post the picture and perhaps we'll be able to tell.


"The chains of slavery are not eternal."

Offline Dio

Re: Alternate original seven faction mod
« Reply #519 on: September 20, 2013, 09:21:14 PM »
Here is a png of it. In addition to the white structure, do you think the structures other than the main church are seperate from one another?

Online Buster's Uncle

  • In Buster's Orbit, I
  • Ascend
  • *
  • Posts: 49271
  • €440
  • View Inventory
  • Send /Gift
  • Because there are times when people just need a cute puppy  Soft kitty, warm kitty, little ball of fur  A WONDERFUL concept, Unity - & a 1-way trip that cost 400 trillion & 40 yrs.  
  • AC2 is my instrument, my heart, as I play my song.
  • Planet tales writer Smilie Artist Custom Faction Modder AC2 Wiki contributor Downloads Contributor
    • View Profile
    • My Custom Factions
    • Awards
Re: Alternate original seven faction mod
« Reply #520 on: September 20, 2013, 09:23:17 PM »
The white structure is a roof catching the sunlight.

Offline JarlWolf

Re: Alternate original seven faction mod
« Reply #521 on: September 20, 2013, 09:31:53 PM »
The structures to the left are connected. I'd even daresay all the structures in the picture look like a giant, connected gothic church.



"The chains of slavery are not eternal."

Offline Dio

Re: Alternate original seven faction mod
« Reply #522 on: September 20, 2013, 09:35:57 PM »
The white structure is a roof catching the sunlight.
The structures to the left are connected. I'd even daresay all the structures in the picture look like a giant, connected gothic church.




Thank you BUncle and Jarlwolf, I have found your comments to be very helpful towards my planning out their base.

Offline Geo

Re: Alternate original seven faction mod
« Reply #523 on: September 21, 2013, 09:03:53 PM »
The structures to the left are connected. I'd even daresay all the structures in the picture look like a giant, connected gothic church.

Logic dictates there's a mirror structure to the other side of the central 'ship' then.
At least, in old Europe almost all gothic cathedrals have such a 'balanced' layout.

Online Buster's Uncle

  • In Buster's Orbit, I
  • Ascend
  • *
  • Posts: 49271
  • €440
  • View Inventory
  • Send /Gift
  • Because there are times when people just need a cute puppy  Soft kitty, warm kitty, little ball of fur  A WONDERFUL concept, Unity - & a 1-way trip that cost 400 trillion & 40 yrs.  
  • AC2 is my instrument, my heart, as I play my song.
  • Planet tales writer Smilie Artist Custom Faction Modder AC2 Wiki contributor Downloads Contributor
    • View Profile
    • My Custom Factions
    • Awards
Re: Alternate original seven faction mod
« Reply #524 on: September 21, 2013, 09:06:22 PM »
Good point.

Yeah, way too much classical Greek influence on medieval architecture to go asymmetrical on God's house.

 

* User

Welcome, Guest. Please login or register.
Did you miss your activation email?


Login with username, password and session length

Select language:

* Community poll

SMAC v.4 SMAX v.2 (or previous versions)
-=-
24 (7%)
XP Compatibility patch
-=-
9 (2%)
Gog version for Windows
-=-
103 (32%)
Scient (unofficial) patch
-=-
40 (12%)
Kyrub's latest patch
-=-
14 (4%)
Yitzi's latest patch
-=-
89 (28%)
AC for Mac
-=-
3 (0%)
AC for Linux
-=-
6 (1%)
Gog version for Mac
-=-
10 (3%)
No patch
-=-
16 (5%)
Total Members Voted: 314
AC2 Wiki Logo
-click pic for wik-

* Random quote

Already we have turned all of our critical industries, all of our material resources, over to these...things...these lumps of silver and paste we call nanorobots. And now we propose to teach them intelligence? What, pray tell, will we do when these little homunculi awaken one day announce that they have no further need for us?
~Sister Miriam Godwinson 'We must Dissent'

* Select your theme

*
Templates: 5: index (default), PortaMx/Mainindex (default), PortaMx/Frames (default), Display (default), GenericControls (default).
Sub templates: 8: init, html_above, body_above, portamx_above, main, portamx_below, body_below, html_below.
Language files: 4: index+Modifications.english (default), TopicRating/.english (default), PortaMx/PortaMx.english (default), OharaYTEmbed.english (default).
Style sheets: 0: .
Files included: 45 - 1228KB. (show)
Queries used: 39.

[Show Queries]