Author Topic: Alternate original seven faction mod  (Read 158795 times)

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Offline Dio

Re: Alternate original seven faction mod
« Reply #480 on: September 18, 2013, 04:05:51 AM »
Here is the screen image. They do not appear as bright.

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Re: Alternate original seven faction mod
« Reply #481 on: September 18, 2013, 04:11:28 AM »
Still too bright, though.  They're supposed to be stealthy, so bright is all wrong.

Offline JarlWolf

Re: Alternate original seven faction mod
« Reply #482 on: September 18, 2013, 04:13:36 AM »
I also think it's got TOO much of a blueish tinge to it, doesn't look right and it contrasts too much with the ground.


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Offline Dio

Re: Alternate original seven faction mod
« Reply #483 on: September 18, 2013, 04:15:07 AM »
Maybe the game is trying to tell me something since everytime I put the base into the file it turns the blues into a darkish gray ::).

Offline Dio

Re: Alternate original seven faction mod
« Reply #484 on: September 18, 2013, 04:20:07 AM »
Perhaps I should color it similiar to planet's soil with a grayish tinge?

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Re: Alternate original seven faction mod
« Reply #485 on: September 18, 2013, 04:20:59 AM »
maybe just darken enough that the whites turn unmistakably gray...

Offline Dio

Re: Alternate original seven faction mod
« Reply #486 on: September 18, 2013, 04:25:11 AM »
Take three.

Offline Dio

Re: Alternate original seven faction mod
« Reply #487 on: September 18, 2013, 03:10:13 PM »
Take four. What do you think?

Offline Dio

Re: Alternate original seven faction mod
« Reply #488 on: September 18, 2013, 03:41:40 PM »
 :announce:: :help:

Offline Geo

Re: Alternate original seven faction mod
« Reply #489 on: September 18, 2013, 04:11:53 PM »
At the very least the base of the structures should be much closer to the ground color ingame.

I have to echo the others: too bright.

Offline Dio

Re: Alternate original seven faction mod
« Reply #490 on: September 18, 2013, 04:35:25 PM »
Could all of my art critics critiquers assemble a list of colors and their numbers from the palette.pcx file that you think might fit this base? Especially since I seem to be unable to find the correct shades for this base.
« Last Edit: September 18, 2013, 06:47:08 PM by Dio »

Offline Geo

Re: Alternate original seven faction mod
« Reply #491 on: September 18, 2013, 05:37:41 PM »
Could we have a screenshot with 'take 4' attempt ingame?
I only looked at those, and I just saw this take seems alot darker then the others (though my 'dirt' remark remains).

Offline Dio

Re: Alternate original seven faction mod
« Reply #492 on: September 18, 2013, 10:59:30 PM »
Could some of the art critiquers assemble a list of colors and their numbers from the palette.pcx file that you think might fit this base? Especially since I seem to be unable to find the correct shades for this base.
Could we have a screenshot with 'take 4' attempt ingame?
I only looked at those, and I just saw this take seems alot darker then the others (though my 'dirt' remark remains).
Here is a screenshot with my take four. Please help.
« Last Edit: September 18, 2013, 11:15:56 PM by Dio »

Offline Dio

Re: Alternate original seven faction mod
« Reply #493 on: September 18, 2013, 11:45:11 PM »
Would anyone help me by at least providing some suggestions for colors?

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Re: Alternate original seven faction mod
« Reply #494 on: September 18, 2013, 11:55:35 PM »
You're doing fine already.

 

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