Author Topic: Alternate original seven faction mod  (Read 158667 times)

0 Members and 10 Guests are viewing this topic.

Offline Dio

Re: Alternate original seven faction mod
« Reply #480 on: September 18, 2013, 04:05:51 AM »
Here is the screen image. They do not appear as bright.

Online Buster's Uncle

  • In Buster's Orbit, I
  • Ascend
  • *
  • Posts: 49271
  • €440
  • View Inventory
  • Send /Gift
  • Because there are times when people just need a cute puppy  Soft kitty, warm kitty, little ball of fur  A WONDERFUL concept, Unity - & a 1-way trip that cost 400 trillion & 40 yrs.  
  • AC2 is my instrument, my heart, as I play my song.
  • Planet tales writer Smilie Artist Custom Faction Modder AC2 Wiki contributor Downloads Contributor
    • View Profile
    • My Custom Factions
    • Awards
Re: Alternate original seven faction mod
« Reply #481 on: September 18, 2013, 04:11:28 AM »
Still too bright, though.  They're supposed to be stealthy, so bright is all wrong.

Offline JarlWolf

Re: Alternate original seven faction mod
« Reply #482 on: September 18, 2013, 04:13:36 AM »
I also think it's got TOO much of a blueish tinge to it, doesn't look right and it contrasts too much with the ground.


"The chains of slavery are not eternal."

Offline Dio

Re: Alternate original seven faction mod
« Reply #483 on: September 18, 2013, 04:15:07 AM »
Maybe the game is trying to tell me something since everytime I put the base into the file it turns the blues into a darkish gray ::).

Offline Dio

Re: Alternate original seven faction mod
« Reply #484 on: September 18, 2013, 04:20:07 AM »
Perhaps I should color it similiar to planet's soil with a grayish tinge?

Online Buster's Uncle

  • In Buster's Orbit, I
  • Ascend
  • *
  • Posts: 49271
  • €440
  • View Inventory
  • Send /Gift
  • Because there are times when people just need a cute puppy  Soft kitty, warm kitty, little ball of fur  A WONDERFUL concept, Unity - & a 1-way trip that cost 400 trillion & 40 yrs.  
  • AC2 is my instrument, my heart, as I play my song.
  • Planet tales writer Smilie Artist Custom Faction Modder AC2 Wiki contributor Downloads Contributor
    • View Profile
    • My Custom Factions
    • Awards
Re: Alternate original seven faction mod
« Reply #485 on: September 18, 2013, 04:20:59 AM »
maybe just darken enough that the whites turn unmistakably gray...

Offline Dio

Re: Alternate original seven faction mod
« Reply #486 on: September 18, 2013, 04:25:11 AM »
Take three.

Offline Dio

Re: Alternate original seven faction mod
« Reply #487 on: September 18, 2013, 03:10:13 PM »
Take four. What do you think?

Offline Dio

Re: Alternate original seven faction mod
« Reply #488 on: September 18, 2013, 03:41:40 PM »
 :announce:: :help:

Offline Geo

Re: Alternate original seven faction mod
« Reply #489 on: September 18, 2013, 04:11:53 PM »
At the very least the base of the structures should be much closer to the ground color ingame.

I have to echo the others: too bright.

Offline Dio

Re: Alternate original seven faction mod
« Reply #490 on: September 18, 2013, 04:35:25 PM »
Could all of my art critics critiquers assemble a list of colors and their numbers from the palette.pcx file that you think might fit this base? Especially since I seem to be unable to find the correct shades for this base.
« Last Edit: September 18, 2013, 06:47:08 PM by Dio »

Offline Geo

Re: Alternate original seven faction mod
« Reply #491 on: September 18, 2013, 05:37:41 PM »
Could we have a screenshot with 'take 4' attempt ingame?
I only looked at those, and I just saw this take seems alot darker then the others (though my 'dirt' remark remains).

Offline Dio

Re: Alternate original seven faction mod
« Reply #492 on: September 18, 2013, 10:59:30 PM »
Could some of the art critiquers assemble a list of colors and their numbers from the palette.pcx file that you think might fit this base? Especially since I seem to be unable to find the correct shades for this base.
Could we have a screenshot with 'take 4' attempt ingame?
I only looked at those, and I just saw this take seems alot darker then the others (though my 'dirt' remark remains).
Here is a screenshot with my take four. Please help.
« Last Edit: September 18, 2013, 11:15:56 PM by Dio »

Offline Dio

Re: Alternate original seven faction mod
« Reply #493 on: September 18, 2013, 11:45:11 PM »
Would anyone help me by at least providing some suggestions for colors?

Online Buster's Uncle

  • In Buster's Orbit, I
  • Ascend
  • *
  • Posts: 49271
  • €440
  • View Inventory
  • Send /Gift
  • Because there are times when people just need a cute puppy  Soft kitty, warm kitty, little ball of fur  A WONDERFUL concept, Unity - & a 1-way trip that cost 400 trillion & 40 yrs.  
  • AC2 is my instrument, my heart, as I play my song.
  • Planet tales writer Smilie Artist Custom Faction Modder AC2 Wiki contributor Downloads Contributor
    • View Profile
    • My Custom Factions
    • Awards
Re: Alternate original seven faction mod
« Reply #494 on: September 18, 2013, 11:55:35 PM »
You're doing fine already.

 

* User

Welcome, Guest. Please login or register.
Did you miss your activation email?


Login with username, password and session length

Select language:

* Community poll

SMAC v.4 SMAX v.2 (or previous versions)
-=-
24 (7%)
XP Compatibility patch
-=-
9 (2%)
Gog version for Windows
-=-
103 (32%)
Scient (unofficial) patch
-=-
40 (12%)
Kyrub's latest patch
-=-
14 (4%)
Yitzi's latest patch
-=-
89 (28%)
AC for Mac
-=-
3 (0%)
AC for Linux
-=-
6 (1%)
Gog version for Mac
-=-
10 (3%)
No patch
-=-
16 (5%)
Total Members Voted: 314
AC2 Wiki Logo
-click pic for wik-

* Random quote

And I stood before him, and I sang unto her, and it appeared to listen. His very countenance rippled like the sea, and the sound of my own voice came back to me, distorted. For a moment I thought she was mocking me, or it was nonsapient and mimicking me. Then I understood: the sounds were not important.. it was how I affected his sounds and how she affected mine that transmitted the message.
~Prime Function Aki Zeta-5 'One Future'

* Select your theme

*
Templates: 5: index (default), PortaMx/Mainindex (default), PortaMx/Frames (default), Display (default), GenericControls (default).
Sub templates: 8: init, html_above, body_above, portamx_above, main, portamx_below, body_below, html_below.
Language files: 4: index+Modifications.english (default), TopicRating/.english (default), PortaMx/PortaMx.english (default), OharaYTEmbed.english (default).
Style sheets: 0: .
Files included: 45 - 1228KB. (show)
Queries used: 39.

[Show Queries]