Author Topic: Alternate original seven faction mod  (Read 158734 times)

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Offline Dio

Re: Alternate original seven faction mod
« Reply #405 on: September 13, 2013, 06:05:29 AM »
What a relief. :relief: Now that I know how to do it, I feel as though I can make these bases properly.

Offline Buster's Uncle

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Re: Alternate original seven faction mod
« Reply #406 on: September 13, 2013, 06:11:08 AM »
Plus, I suggest making the Labyrinth not have so many windows. If I may suggest an idea to go off of, slope the sides so it's a trapezoid.

Sort of like this:


Note that you can tell instantly that the shot is of a model, not a large building viewed fro a distance.  Perspective.  -It matters.

Offline JarlWolf

Re: Alternate original seven faction mod
« Reply #407 on: September 13, 2013, 06:30:24 AM »
Yeah, but why I dragged this image out is for the sloped design on the sides is all.

The Labyrinth buildings would look more bunkerish, which is the intention, if they had that sloped design.


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Offline Dio

Re: Alternate original seven faction mod
« Reply #408 on: September 13, 2013, 04:41:12 PM »
Yeah, but why I dragged this image out is for the sloped design on the sides is all.

The Labyrinth buildings would look more bunkerish, which is the intention, if they had that sloped design.
Do you mean that you would want the underground section sloped or the buildings on the surface?

Offline Dio

Re: Alternate original seven faction mod
« Reply #409 on: September 13, 2013, 06:19:50 PM »
Is it just me or do the earlier bases have a different perspective than the officially released ones?

Offline Buster's Uncle

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Re: Alternate original seven faction mod
« Reply #410 on: September 13, 2013, 06:33:41 PM »
That may have been a late realization that needed fixing.  The way the map's laid out calls for around 45 degrees.

Offline Dio

Re: Alternate original seven faction mod
« Reply #411 on: September 13, 2013, 08:07:47 PM »
What do you think?

Offline Buster's Uncle

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Re: Alternate original seven faction mod
« Reply #412 on: September 13, 2013, 08:09:10 PM »
I can't really tell what I'm looking at...

I see what you did because of the filename, though.

Offline Dio

Re: Alternate original seven faction mod
« Reply #413 on: September 13, 2013, 08:21:26 PM »
Gaian base size 2. Added roots to indicate what they are.

Offline Geo

Re: Alternate original seven faction mod
« Reply #414 on: September 13, 2013, 08:27:18 PM »
I always wondered about those 'trees' where Gaians attach their habitats to. Aren't they just rocky outcrops? At least in the enhanced diplomatic landscape in the .svg thread they look more like rock formations...

Offline Dio

Re: Alternate original seven faction mod
« Reply #415 on: September 13, 2013, 08:46:53 PM »
If you look at the pre-release gaian bases, you will see that none of them have roots. This leads me to believe that they are not trees but rather some kind of solid organic matter or are as Geo said, rock outcrops. Maybe the gaians are hippies that like to set-up and attach little saucer shaped shelters to rocks. Hmmmm, it makes you wonder.

Offline Buster's Uncle

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Re: Alternate original seven faction mod
« Reply #416 on: September 13, 2013, 09:45:27 PM »
Oh, I think they're definitely some sort of biostructures.

Offline Dio

Re: Alternate original seven faction mod
« Reply #417 on: September 13, 2013, 09:54:04 PM »
Here is a refined version of the gaian base size 1.

Offline Dio

Re: Alternate original seven faction mod
« Reply #418 on: September 13, 2013, 10:03:31 PM »
Final version of the gaian size 1 base. Also gaian size 1 base with perimeter defense.

Offline Dio

Re: Alternate original seven faction mod
« Reply #419 on: September 13, 2013, 10:22:08 PM »
Refined version of the gaian bases size 2.

 

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