Author Topic: Alternate original seven faction mod  (Read 158702 times)

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Offline Dio

Re: Alternate original seven faction mod
« Reply #390 on: September 13, 2013, 02:43:05 AM »
Do you know how to work the lighting function under Filters?

No, I do not. For your information, I have only been using GIMP since January and do not have any college or university education in graphic design. So I am still not exactly sure how to use everything in GIMP correctly.

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Re: Alternate original seven faction mod
« Reply #391 on: September 13, 2013, 02:52:49 AM »
I'm not sure either.

I'm more than half self-taught.  A little training in graphic design in high school, and that ended in 1983, so no computers.  Look under Filters>Light and Shadow>Lighting Effects and do some experimenting.  That's how I learned.

Offline Dio

Re: Alternate original seven faction mod
« Reply #392 on: September 13, 2013, 03:11:13 AM »
What color is planet's soil usually?

Offline Dio

Re: Alternate original seven faction mod
« Reply #393 on: September 13, 2013, 03:19:13 AM »
Updated version of the labyrinth base. Now includes a small building for an air pump, a heat outlet, and a long range sensor array.

Offline JarlWolf

Re: Alternate original seven faction mod
« Reply #394 on: September 13, 2013, 03:29:37 AM »
Planets soil is sort of a reddish brown it seems, not OVERLY red, but it has a sort of tinge to it.

It also has specks of green that vary in density depending on how moist the tiles are.

(monsoon and dunes being the exception.)

The one tile this game is missing is a icy tile: But then again, ice may not be able to form as well on Centauri as it does on Earth due to the multi solar system...


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Offline Dio

Re: Alternate original seven faction mod
« Reply #395 on: September 13, 2013, 04:03:31 AM »
Here is the size 1 and size 2 bases for the labyrinth. What do you think?

Offline Dio

Re: Alternate original seven faction mod
« Reply #396 on: September 13, 2013, 04:26:05 AM »
Labyrinth base size 3. Please give any suggestions, ideas or comments you have on them.

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Re: Alternate original seven faction mod
« Reply #397 on: September 13, 2013, 04:33:59 AM »
Nice, but needs more perspective.

Offline Dio

Re: Alternate original seven faction mod
« Reply #398 on: September 13, 2013, 04:50:39 AM »
Nice, but needs more perspective.

Any ideas on how I could do this? I know that I need to add shadows to the bases.

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Re: Alternate original seven faction mod
« Reply #399 on: September 13, 2013, 05:03:02 AM »
Basically, you compress the back-top half a little, maybe 10%.  With taller structures, you may need to do that a tiny bit with the bottom front corner, too.  -The bottom front never needs nearly as much because we're looking down from a high angle.  That pretty Spartan base base on the last page could possibly benefit from a touch of that.


Offline Dio

Re: Alternate original seven faction mod
« Reply #400 on: September 13, 2013, 05:34:11 AM »
Is this close to what you were thinking?

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Re: Alternate original seven faction mod
« Reply #401 on: September 13, 2013, 05:36:50 AM »
Yeah; that's got it.

Remember that the bases are HUGE buildings viewed from a distance in the game - big distant things have more natural perspective than small close ones.  It's an important visual cue the viewer may not notice, but it really matters.

Offline JarlWolf

Re: Alternate original seven faction mod
« Reply #402 on: September 13, 2013, 05:42:34 AM »
Plus, I suggest making the Labyrinth not have so many windows. If I may suggest an idea to go off of, slope the sides so it's a trapezoid.

Sort of like this:



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Offline Dio

Re: Alternate original seven faction mod
« Reply #403 on: September 13, 2013, 05:47:53 AM »
Yeah; that's got it.

Remember that the bases are HUGE buildings viewed from a distance in the game - big distant things have more natural perspective than small close ones.  It's an important visual cue the viewer may not notice, but it really matters.


Plus, I suggest making the Labyrinth not have so many windows. If I may suggest an idea to go off of, slope the sides so it's a trapezoid.

Sort of like this:




First, now that I have done it correctly, I think I know how to do it to other bases. Second, those plates are not windows but are the exterior of the base underground. That is why I was asking what color the soil is.

Offline Dio

Re: Alternate original seven faction mod
« Reply #404 on: September 13, 2013, 06:04:12 AM »
My slightly altered perspective labyrinth base size 2.

 

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