Author Topic: Alternate original seven faction mod  (Read 158734 times)

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Offline Dio

Re: Alternate original seven faction mod
« Reply #285 on: September 08, 2013, 04:01:54 AM »
Is this what you meant when you said to ignore the shadow when centering it?

Offline Dio

Re: Alternate original seven faction mod
« Reply #286 on: September 08, 2013, 04:16:18 AM »
I fear my sense of panic may soon set in over how hard it is making bases from scratch.  ;aaa Also, you were right about the difficulty.

Offline Buster's Uncle

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Re: Alternate original seven faction mod
« Reply #287 on: September 08, 2013, 04:17:37 AM »
I hear that.
Is this what you meant when you said to ignore the shadow when centering it?

Yep.  Looks a lot better.
All of this base art is starting to make me feel uneasy  :-\.
Base art isn't easy.

But it's worth doing right.

Offline Dio

Re: Alternate original seven faction mod
« Reply #288 on: September 08, 2013, 04:27:13 AM »
It just bothers me for some reason that they are so small compared to the original art.

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Re: Alternate original seven faction mod
« Reply #289 on: September 08, 2013, 04:30:39 AM »
Yeah, the one quoted in my last post is big enough for -maybe- stage one.  I bet the screenie you're working with is reduced in size, and you're going to have to do some expanding and sharpening.

Offline Dio

Re: Alternate original seven faction mod
« Reply #290 on: September 08, 2013, 04:35:51 AM »
Would this do better as a size one base? I will sharpen it if you think it is a better size.

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Re: Alternate original seven faction mod
« Reply #291 on: September 08, 2013, 04:42:30 AM »
Yeah.

Offline Dio

Re: Alternate original seven faction mod
« Reply #292 on: September 08, 2013, 04:53:22 AM »
I simply do not have the patience right now to do all of this base art and will get to them when I have the time.

Offline Dio

Re: Alternate original seven faction mod
« Reply #293 on: September 08, 2013, 05:00:52 AM »
I do not know how to make that blurred yet still clear when viewed from a distance effect that they use on bases.

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Re: Alternate original seven faction mod
« Reply #294 on: September 08, 2013, 05:10:44 AM »
I don't think I follow you, there.

Offline Dio

Re: Alternate original seven faction mod
« Reply #295 on: September 08, 2013, 05:14:37 AM »
For example, when you view most bases in a high zoom, they appear to be a blur of pixels until you view it at a good distance, say a zoom of 100%.

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Re: Alternate original seven faction mod
« Reply #296 on: September 08, 2013, 05:24:14 AM »
Filters>Enhance>Sharpen.  That's how.  Play around with the sharpen levels and see if that doesn't do the trick.

Offline Dio

Re: Alternate original seven faction mod
« Reply #297 on: September 08, 2013, 03:35:58 PM »
What do you think of this as a very rough draft for the believer base?

Offline Dio

Re: Alternate original seven faction mod
« Reply #298 on: September 08, 2013, 03:50:25 PM »
This draft is at least oriented correctly....

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Re: Alternate original seven faction mod
« Reply #299 on: September 08, 2013, 04:06:54 PM »
What do you think of this as a very rough draft for the believer base?

Reduce the size of the back corner slightly and lower to put some perspective on it and you've got something there.

 

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