Author Topic: Alternate original seven faction mod  (Read 158846 times)

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Offline Dio

Re: Alternate original seven faction mod
« Reply #270 on: September 07, 2013, 06:44:31 PM »
I am still hestiant about how to do the sizes that are not in the actual art. Also, what should I do about the missing keeper and labyrinth base art? I have said in the past that I am not to good at this.

Offline Dio

Re: Alternate original seven faction mod
« Reply #271 on: September 07, 2013, 06:47:22 PM »
I am however willing to try it.

Offline Dio

Re: Alternate original seven faction mod
« Reply #272 on: September 07, 2013, 06:53:13 PM »
So I was looking at the photographs and wondering why the photographs with a hive base and with a keeper base both looked like a gaian base and that is because they had not created any for them and so they defaulted to the gaian base set. This means someone would have to create a set of keeper and labyrinth bases to fit that style.

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Re: Alternate original seven faction mod
« Reply #273 on: September 07, 2013, 06:58:29 PM »
I'd suggest taking the official bases and simplifying the designs a little by removing some details - that's essentially the difference with the final Uni bases, and ought to work well enough.  This is nothing you can't manage.

Offline Dio

Re: Alternate original seven faction mod
« Reply #274 on: September 07, 2013, 07:36:12 PM »
How is this?

Offline Dio

Re: Alternate original seven faction mod
« Reply #275 on: September 07, 2013, 07:46:38 PM »
Size 2 Morgan base. Please tell me how I am doing. So far I think I have been doing fairly well.

Offline Geo

Re: Alternate original seven faction mod
« Reply #276 on: September 07, 2013, 07:46:55 PM »
See the link below and the Article I did on cutting out structures from screenshots to make bases...

Where can these 'early art' bases be found?
http://alphacentauri2.info/index.php?topic=2199.0


Ah, now I see. Completely overlooked them.

Size 2 Morgan base. Please tell me how I am doing. So far I think I have been doing fairly well.


Yeah, I think you're doing fairly well as well. ;)

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Re: Alternate original seven faction mod
« Reply #277 on: September 07, 2013, 07:53:03 PM »
Agreed.

Offline Dio

Re: Alternate original seven faction mod
« Reply #278 on: September 07, 2013, 07:58:49 PM »
Here is the believer land base size 2.

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Re: Alternate original seven faction mod
« Reply #279 on: September 07, 2013, 08:11:25 PM »
2?  That's really small for stage 2...

Offline Dio

Re: Alternate original seven faction mod
« Reply #280 on: September 08, 2013, 03:39:04 AM »
Another picture of a size 2 believer base. I am thinking that I should just re-do the bases in there likeness by hand. What do you people think?

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Re: Alternate original seven faction mod
« Reply #281 on: September 08, 2013, 03:42:30 AM »
I dunno.  There's nothing wrong with that one except it looks flat, but that wouldn't be as hard to fix as drawing it from scratch would be. 

Offline Dio

Re: Alternate original seven faction mod
« Reply #282 on: September 08, 2013, 03:46:31 AM »
Actually, I think there are other problems as well. If you take a look at this image and you may see how poorly fitted they are to the original defenses.

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Re: Alternate original seven faction mod
« Reply #283 on: September 08, 2013, 03:55:20 AM »
That's because you centered it around everything, not the building.  Ignore the shadow when placing the fences.

Offline Dio

Re: Alternate original seven faction mod
« Reply #284 on: September 08, 2013, 03:59:09 AM »
All of this base art is starting to make me feel uneasy  :-\.

 

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