Author Topic: Alternate original seven faction mod  (Read 158834 times)

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Offline Dio

Re: Alternate original seven faction mod
« Reply #255 on: September 07, 2013, 04:17:44 AM »
Thank you very much for your help and I will see how it goes with that idea.

Offline Dio

Re: Alternate original seven faction mod
« Reply #256 on: September 07, 2013, 04:29:30 AM »
So this is what I came up with. If this does not come out as expected in other people's opinions, then I will definitely go with the original eye design.

Offline JarlWolf

Re: Alternate original seven faction mod
« Reply #257 on: September 07, 2013, 04:34:35 AM »
I think that looks good personally... its the right mix.


"The chains of slavery are not eternal."

Offline Dio

Re: Alternate original seven faction mod
« Reply #258 on: September 07, 2013, 04:39:36 AM »
I agree with that assessment expect on one account. Do you think Yang would want to have a super realistic eye watching his people all the time? I mean it might creep out the very people they are supposed to watch. So he might construct something completely robotic that is slightly less than life like so that his people are not freaked out by them. Also, I always thought he would be interested in using a machine to spy on his people rather than human because they are not as fallible.

Offline Dio

Re: Alternate original seven faction mod
« Reply #259 on: September 07, 2013, 04:55:15 AM »
I have finally reached a decision. I will go with the original eye and explain why I came to this conclusion. First, I always felt Yang's society was somewhat artificially created and maintained. This has for a long time always struck me as being better fit by having a more robotic/artifical feeling eye than one that you would find in a natural organism.

Offline Dio

Re: Alternate original seven faction mod
« Reply #260 on: September 07, 2013, 05:07:31 AM »
Also, this case is closed for the moment. Now imagine some famous crime drama music playing in your head.

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Re: Alternate original seven faction mod
« Reply #261 on: September 07, 2013, 05:19:15 AM »
"Murder, Murder, Alternate original seven faction mod" - A Quinn Martin Production.

Offline Dio

Re: Alternate original seven faction mod
« Reply #262 on: September 07, 2013, 04:24:29 PM »
What do you think of the newly minted original keepers, archons, and morgan faction 1 files? I do believe that with the new polish we (as in the community as a whole) have created something that can be used as an alternative for the originals without having to worry about them looking inferior. I am still working on the labyrinth faction files but have completed all of the morgan files. I only have a few changes left for the archon and keeper faction files. After I finish these files, I will go on to spruce up the spartan and conclave logos. The last one I will do is the gaians because I have to completely redo them because they currently look terrible.

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Re: Alternate original seven faction mod
« Reply #263 on: September 07, 2013, 06:21:01 PM »
This may be of interest - it's a proto-University faction I made for an as yet unreleased GotM.  Feel free to make use of the bases, which are taken from pre-release SMAC art, as they are clearly an earlier version of Uni bases, very in keeping for what you're doing.

Offline Dio

Re: Alternate original seven faction mod
« Reply #264 on: September 07, 2013, 06:28:30 PM »
I noticed earlier versions of the bases for every faction except the keepers and labyrinth. The bases are very nice and actually fit inside the perimeter defenses.

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Re: Alternate original seven faction mod
« Reply #265 on: September 07, 2013, 06:31:54 PM »
It seems like you ought to use those, in keeping with the early version theme...

Offline Geo

Re: Alternate original seven faction mod
« Reply #266 on: September 07, 2013, 06:34:30 PM »
Where can these 'early art' bases be found?

Offline Dio

Re: Alternate original seven faction mod
« Reply #267 on: September 07, 2013, 06:36:40 PM »
Hs anyone made bases for the other factions? If so, would they be willing to share? On another note, I just finished re-making the 300x300 labyrinth logo. So here it is. Changes made include making the eye and border slightly larger so that it scales properly from the smaller logos.

Offline Dio

Re: Alternate original seven faction mod
« Reply #268 on: September 07, 2013, 06:39:24 PM »
It seems like you ought to use those, in keeping with the early version theme...

I would love to use, however, I would only do it if there were early versions made for all of the factions since it would look odd with only one of them having it.

Where can these 'early art' bases be found?

The early base art can be seen in the Map Shots from the SMAC Art repository by Sisko under the Media section.

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Re: Alternate original seven faction mod
« Reply #269 on: September 07, 2013, 06:39:56 PM »
See the link below and the Article I did on cutting out structures from screenshots to make bases...

Where can these 'early art' bases be found?
http://alphacentauri2.info/index.php?topic=2199.0

 

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