Author Topic: Alternate original seven faction mod  (Read 158662 times)

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Offline Dio

Re: Alternative original seven faction mod.
« Reply #105 on: August 22, 2013, 03:56:11 PM »
Changed morgan's interest from 5% to 4%. Reduced Spartan's Hurry penalty from 125% to 110% and decreased the University hurry bonus from 75% to 90%.
« Last Edit: August 22, 2013, 06:24:33 PM by Dio »

Offline Dio

Re: Alternative original seven faction mod.
« Reply #106 on: August 22, 2013, 04:00:56 PM »
Here is the download for the Believer bases. All you have to do is copy and overlay walls, if you are using GIMP, just copy the bases out to another window that has all layers deleted, do colour select on the purple and then you can copy that and place as you need.

I definitely like the alternate believer bases.  The only thing I noticed was that the water bases did not have any water under them. Is this part of your design?

Offline Sigma

Re: Alternative original seven faction mod.
« Reply #107 on: August 22, 2013, 04:04:37 PM »
My only not about the AltBeliever bases is that they look Roman Catholic rather than American evangelical, which is Miriam's backstory. Living in North Carolina I drive by churches every day that look eerily like Believer bases.

Offline Dio

Re: Alternative original seven faction mod.
« Reply #108 on: August 22, 2013, 04:10:10 PM »
My only not about the AltBeliever bases is that they look Roman Catholic rather than American evangelical, which is Miriam's backstory. Living in North Carolina I drive by churches every day that look eerily like Believer bases.

I just knew their was something slightly off about them but I could not put my finger on it. I agree that they do not fit her backstory. Regardless, I still think they look awesome.

Offline Dio

Re: Alternative original seven faction mod.
« Reply #109 on: August 22, 2013, 06:25:49 PM »
My only not about the AltBeliever bases is that they look Roman Catholic rather than American evangelical, which is Miriam's backstory. Living in North Carolina I drive by churches every day that look eerily like Believer bases.

So then in other words, like a cave or primitive rock shelter ;)?

Offline Dio

Re: Alternative original seven faction mod.
« Reply #110 on: August 22, 2013, 06:27:24 PM »
On to a more serious matter, would giving the spartans 2 additional labs at each base instead of reducing thier hurry penalty?
« Last Edit: August 22, 2013, 09:40:41 PM by Dio »

Offline Buster's Uncle

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Re: Alternative original seven faction mod.
« Reply #111 on: August 22, 2013, 06:30:26 PM »
Living in North Carolina
My butha!

We don't know that much detail about Miriam's precise background - she's from Georgia and the bare cross does say protestant, but there could be a strong Episcopalian influence behind the church architecture.  Protestants with the resources sometimes build giant glass palaces and the like, even very fundamentalist, off the mainstream, protestants.  Not telling what Space Protestants might do.

Offline JarlWolf

Re: Alternative original seven faction mod.
« Reply #112 on: August 22, 2013, 07:57:11 PM »
Yeah, and mind its hard trying to find "purely American protestant" style buildings that fit a space age genre. I avoided giant statues of Christ and stuff like that and tried to give them a more protestant look: I based a lot of it on English churches and why I went for domes and such over Gothic.

But even so there is still some lingering Catholicism, but then again that's what happens when you have a single organization control the majority of a religion for so many at least 2 thousand years.


"The chains of slavery are not eternal."

Offline Dio

Re: Alternative original seven faction mod.
« Reply #113 on: August 22, 2013, 08:11:31 PM »
Like I said before, I still think the artwork is great. However, you never answered my question. Did you forget to add some water effects around the water bases or was it part of your design to leave it absent?

Offline JarlWolf

Re: Alternative original seven faction mod.
« Reply #114 on: August 22, 2013, 08:21:54 PM »
There is water effects on the portion of it I meant: The little tower has some water breeching up on it.
The other structure is meant to be like that, it's suggested it goes underwater a bit. I can modify it and add some lines/teal base, but it may look odd.


"The chains of slavery are not eternal."

Offline Dio

Re: Alternate original seven faction mod
« Reply #115 on: August 22, 2013, 08:23:58 PM »
There is water effects on the portion of it I meant: The little tower has some water breeching up on it.
The other structure is meant to be like that, it's suggested it goes underwater a bit. I can modify it and add some lines/teal base, but it may look odd.
Okay, I see now. :D. No need for any additions. I PMed BUncle to see if he knew of any place where I could get the original bases defenses.

Offline JarlWolf

Re: Alternate original seven faction mod
« Reply #116 on: August 22, 2013, 08:40:06 PM »
Check the downloads section, I also suggest asking him for the link to the instructions on how to put in the walls. That or get him or someone to do it for you.


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Offline Buster's Uncle

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Re: Alternate original seven faction mod
« Reply #117 on: August 22, 2013, 09:16:56 PM »
I like having little art jobs to do for people, but I like empowering them to take care of it for themselves even more - that's how I taught my elderly mother computers.  Back in a second with a link.

http://alphacentauri2.info/index.php?action=articles;sa=view;article=21  Towards the bottom is shield placing technique.

Offline ete

Re: Alternate original seven faction mod
« Reply #118 on: August 22, 2013, 09:38:29 PM »
On to a more serious matter, would giving the spartans 2 additional labs at each base instead of reducing thier hurry penalty help?
They still need more help, imo. Give them more research as well as Hurry to 110%

Offline Dio

Re: Alternate original seven faction mod
« Reply #119 on: August 22, 2013, 09:56:53 PM »
The things going through my head as I try to apply these base shields (in order):

1. After :read: I try :stickpoke:

2. If :stickpoke: fails, I ;grrr

3. Next I ;aaa ;aaa

4. Afterwards I get ;clenchedteeth

5. Once I calm down I say :ok: and go hit my head against a :wall:

Lastly either I:
 
6a: suceed and go  ;woohoo

6b: or fail and say ;jesus

I suspect it will end up at 6b.

(just kidding about banging my head against a wall)
« Last Edit: August 23, 2013, 03:54:17 AM by Dio »

 

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