Author Topic: Alternate original seven faction mod  (Read 158855 times)

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Offline JarlWolf

Re: Alternate original seven faction mod
« Reply #120 on: August 22, 2013, 10:01:33 PM »
Hehehe... you see why I avoid vanilla walls like the plague now.

 ;lol


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Re: Alternate original seven faction mod
« Reply #121 on: August 22, 2013, 10:02:18 PM »
6b:  ;jesus

I suspect it will end up at 6b.
;lol

Offline Dio

Re: Alternate original seven faction mod
« Reply #122 on: August 22, 2013, 10:10:50 PM »
Would you like to see my attempts so far? I will warn you that they are not pretty :(.

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Re: Alternate original seven faction mod
« Reply #123 on: August 22, 2013, 10:16:31 PM »
I think they're pretty, thought the first obviously reduced badly, alas.

Offline Dio

Re: Alternate original seven faction mod
« Reply #124 on: August 22, 2013, 10:37:50 PM »
Sea Bases Defense 1 #2, 3 and 4. Also, I do not know what to do with the land bases :dunno:.

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Re: Alternate original seven faction mod
« Reply #125 on: August 22, 2013, 10:49:30 PM »
If you go back to the first ten or so pages of the Graphics thread, I posted about a billion beautiful structures I cut out of Age of Mythology - they are gorgeous, especially the wonders, which don't reduce worth a poop, either.

Offline Dio

Re: Alternate original seven faction mod
« Reply #126 on: August 22, 2013, 11:40:06 PM »
So here it is.  :tada:

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Re: Alternate original seven faction mod
« Reply #127 on: August 22, 2013, 11:41:16 PM »
That there's some good-looking bases, sir. ;b;

Offline Dio

Re: Alternate original seven faction mod
« Reply #128 on: August 22, 2013, 11:55:15 PM »
I guess it is time for me to put on my artist hat and find a way to solve the land base issue.

Offline Dio

Re: Alternate original seven faction mod
« Reply #129 on: August 23, 2013, 12:02:30 AM »
For now, I plan to finish the faction text files and then decide if I want to add custom bases.

Offline JarlWolf

Re: Alternate original seven faction mod
« Reply #130 on: August 23, 2013, 01:27:21 AM »
Right, if you need any help let me know. I forgot my logo again but, it honestly doesn't matter xD



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Offline Dio

Re: Alternate original seven faction mod
« Reply #131 on: August 23, 2013, 06:23:43 PM »
What if I were to swap the keeper's interest penalty for the Spartan's hurry penalty. Do you think that would help balance them.

Offline Dio

Re: Alternate original seven faction mod
« Reply #132 on: August 23, 2013, 07:13:42 PM »
Moved question to a new topic.
« Last Edit: August 23, 2013, 09:03:35 PM by Dio »

Offline Dio

Re: Alternate original seven faction mod
« Reply #133 on: August 23, 2013, 09:16:41 PM »
By the way, ete, I changed the spartans name from Spartan Federation to The Spartan Federation.

Offline Dio

Re: Alternate original seven faction mod
« Reply #134 on: August 23, 2013, 10:09:15 PM »
Here are my finished faction files. As always, I am open to suggestions for improvement. Attached to each of them will be their alternate logos files. This way you can simply download the appropriate files and plop them into your game. Also, note that I used the old vehicle colorings in the .pcx files. I will probably start another topic for my alternate alpha(x) mod.
« Last Edit: August 24, 2013, 01:18:32 AM by Dio »

 

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