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Jarl. Do take care of yourself, okay?
Interesting fact I discovered during my initial tests: The "Convoy Resources" command is tied to Industrial Automation, so if you give a faction a Supply Crawler at the start of the game without having that Tech, it's useless!
Quote from: Sigma on August 25, 2013, 04:10:08 AMInteresting fact I discovered during my initial tests: The "Convoy Resources" command is tied to Industrial Automation, so if you give a faction a Supply Crawler at the start of the game without having that Tech, it's useless!My testing suggests that is not true. What may be confusing you, though, is that the "Convoy Resources" command is tied to the crawler's home base; if it is independent (which all starting units are) it's useless until you assign it a home base.
A ha! Very clever.