Author Topic: Some help with a faction set  (Read 44242 times)

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Offline Buster's Uncle

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Re: Some help with a faction set
« Reply #240 on: August 24, 2013, 03:03:06 AM »
Jarl.  Do take care of yourself, okay?



I think the biggest part of the crapulence of the tan is that the shields are just lost against it - Jarl's suggestion of a metallic steel color is probably sound.  If you have too much trouble getting the tan parts to select neatly, it may be best to copy the bases, erase the parts that aren't tan, then paste back after you've altered the colors - you can back up and try multiple things that way, too.

Key to getting the metallic shine is cranking the contrast high enough that some details almost wash out - you want some bluishness, but not at a high color saturation.  (Yellow with a touch of greenish or orangeish, depending, for gold, of course, and redder for bronze/copper.)  Do some trial and error experimentation - that's how we all learned.  You're a quick study who will get this down pretty fast.

Offline JarlWolf

Re: Some help with a faction set
« Reply #241 on: August 24, 2013, 03:06:14 AM »
Jarl.  Do take care of yourself, okay?

Haha... yeah.
I'll try my best.


As for you Sigma, do you use GIMP+Paint or another program like photoshop? I can't remember. If you use GIMP I can help you by specific instruction.


"The chains of slavery are not eternal."

Offline Sigma

Re: Some help with a faction set
« Reply #242 on: August 24, 2013, 03:16:25 AM »
I use GIMP. I've got an idea of how to approach it, plus I'm redoing some of the other Authority graphics too (more color in the logo, fixing the scanlines on the leaderhead).

Offline Sigma

Re: Some help with a faction set
« Reply #243 on: August 24, 2013, 03:42:33 AM »
How's this look? I think it looks a bit better.

Offline Buster's Uncle

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Re: Some help with a faction set
« Reply #244 on: August 24, 2013, 03:45:34 AM »
I think that's fixed it...

Offline Dio

Re: Some help with a faction set
« Reply #245 on: August 24, 2013, 04:03:09 AM »
I noticed that the logos almost seem to pop out at you from the unselected to the selected versions.

Offline Sigma

Re: Some help with a faction set
« Reply #246 on: August 24, 2013, 04:08:58 AM »
Yeah, that's BUncle's trick. If you make the Mouse Over logo one pixel lower in its box from the Off logo it creates that effect. I've done it for all of my faction logos. I usually make the On logo consistent with the Off logo, but I probably haven't been perfectly consistent in this.

Revised Authority graphics! These look much better! Thanks for the suggestions Jarlwolf and BU!

Now I'll just take one final look at the Technocrats and be ready to pack these up!

Offline Buster's Uncle

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Re: Some help with a faction set
« Reply #247 on: August 24, 2013, 04:15:12 AM »
...Faction packs posted to Downloads are a very nice thing, whether seven at a blow, or one at a time...

Offline Sigma

Re: Some help with a faction set
« Reply #248 on: August 24, 2013, 04:19:16 AM »
Oh yeah I'm going to post them all in the downloads once everything is all tied up and properly credited.

I should also be able to produce a file with the bases that I cropped and modified from Anno 2070.

Offline Buster's Uncle

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Re: Some help with a faction set
« Reply #249 on: August 24, 2013, 04:20:24 AM »
YESSSSS! :danc:

Offline Geo

Re: Some help with a faction set
« Reply #250 on: August 24, 2013, 01:35:36 PM »
Shouldn't that faction be called the Arkadians?  ;)
It's a great looking base set.

Offline Sigma

Re: Some help with a faction set
« Reply #251 on: August 25, 2013, 04:10:08 AM »
Interesting fact I discovered during my initial tests: The "Convoy Resources" command is tied to Industrial Automation, so if you give a faction a Supply Crawler at the start of the game without having that Tech, it's useless!

Offline Yitzi

Re: Some help with a faction set
« Reply #252 on: August 25, 2013, 04:40:07 AM »
Interesting fact I discovered during my initial tests: The "Convoy Resources" command is tied to Industrial Automation, so if you give a faction a Supply Crawler at the start of the game without having that Tech, it's useless!

My testing suggests that is not true.  What may be confusing you, though, is that the "Convoy Resources" command is tied to the crawler's home base; if it is independent (which all starting units are) it's useless until you assign it a home base.

Offline Sigma

Re: Some help with a faction set
« Reply #253 on: August 25, 2013, 04:40:58 AM »
Interesting fact I discovered during my initial tests: The "Convoy Resources" command is tied to Industrial Automation, so if you give a faction a Supply Crawler at the start of the game without having that Tech, it's useless!

My testing suggests that is not true.  What may be confusing you, though, is that the "Convoy Resources" command is tied to the crawler's home base; if it is independent (which all starting units are) it's useless until you assign it a home base.
A ha! Very clever. I'll try that out.

Offline Yitzi

Re: Some help with a faction set
« Reply #254 on: August 25, 2013, 04:48:44 AM »
A ha! Very clever.

Not that clever.  Basically what happened was: I used a saved test-game to test it, and convoy worked, then I started a new game and it didn't (but it still showed up in the actions menu, which tech-disabled actions generally don't), so I gave myself industrial automation and it still didn't work, so I thought "what's the difference between the two games" and then realized that the supply crawler in the second game was independent, so I assigned a home base and it worked.

 

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