Author Topic: Some help with a faction set  (Read 44304 times)

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Offline Buster's Uncle

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Re: Some help with a faction set
« Reply #30 on: July 23, 2013, 02:58:00 AM »
Apollonians sounds right to me - that's what I immediately thought of.  However, you could go with Sun Worshippers or something on that theme (or one is tempted to suggest Selfish Objectivist B***ards).

Offline JarlWolf

Re: Some help with a faction set
« Reply #31 on: July 23, 2013, 03:11:10 AM »
Objectivist/Libetarian Bolsheviks-- an industrial collectivist meritocracy out of JarlWolf's nightmares.

If they are a collectivist meritocracy then how is it from my nightmares? Such a society would be in my interests no?
A nightmare society for me would be a Corporate backed Fascist Police state that is free market economy, barely any government civil services for it's people. Add in a theocratic religion in there and its a hell for me.

Unless you meant something else.


As for the Apollo Industries, name: Apollites, or Apollans. You could also go with the Apollanites.


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Offline Buster's Uncle

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Re: Some help with a faction set
« Reply #32 on: July 23, 2013, 03:17:45 AM »
Oh - forgot to say that I don't care about multiple legitimate posts.  Don't worry about it if you have something to say.

Offline Sigma

Re: Some help with a faction set
« Reply #33 on: July 23, 2013, 03:18:34 AM »
Objectivist/Libetarian Bolsheviks-- an industrial collectivist meritocracy out of JarlWolf's nightmares.

If they are a collectivist meritocracy then how is it from my nightmares? Such a society would be in my interests no?
A nightmare society for me would be a Corporate backed Fascist Police state that is free market economy, barely any government civil services for it's people. Add in a theocratic religion in there and its a hell for me.

Unless you meant something else.


As for the Apollo Industries, name: Apollites, or Apollans. You could also go with the Apollanites.
Hahaha I actually ran that faction once. I ginned up the University into the Weyland Yutani corporation and ran Police State/Free Market, with my values shifting to whatever was convenient at the time. It was hilariously sub optimal and I handled my police problems by building Punishment Spheres in conquered bases and using them basically as forced enlistment camps to churn out units.

What I was referring to more is that Roark appropriates Bolshevik and collectivist rhetoric, and he might actually believe it, but the reality of the situation is that his objectivist tendencies are to let the Market decide everything, leading to the Drone problems that they experience as well as their inefficiency. So there's a built in hypocrasy of what he's saying verses out the faction actually functions.

Naturally, then, part of the player's role is to realize that workers' and builders' paradise through the course of the game through social engineering and base design.

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Re: Some help with a faction set
« Reply #34 on: July 23, 2013, 03:31:02 AM »
Also, objectivists/libertarians have a very strong tradition of being virulently, almost mindlessly, anti-communist...

Offline Sigma

Re: Some help with a faction set
« Reply #35 on: July 23, 2013, 03:35:23 AM »
Also, objectivists/libertarians have a very strong tradition of being virulently, almost mindlessly, anti-communist...
Yeah, basically the only real thing that link's Roark's philosophy with Bolshevikism is a rejection of the bourgeois, but even how they use that term differs. Roark for instance would think that it's pretty keen to get filthy rich as long as you earned it by working hard and being objectively better than everyone else.

What do you think of the stats? I considered adding +1 Economy as another bonus but if they run Free Market/Wealth that could get ridiculous.

Offline JarlWolf

Re: Some help with a faction set
« Reply #36 on: July 23, 2013, 03:58:59 AM »
Mhm... my Imperium faction is like that except for there is more of a defined distance between privileged and poor: People who are economically savy/connected live like aristocrats and then the rest of the people are literal slaves.


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Offline Green1

Re: Some help with a faction set
« Reply #37 on: July 23, 2013, 05:11:05 AM »
BTW, I was distracted trying to fight off Antimind, a classic NN faction that has been giving SP folks hell for almost a decade, that I have neglected to talk on forums. Welcome to AC2!

I think AC, as I have mentioned before, is one of those classics that never die much like Age of Wonders or Master of Magic that still to this day have active communities. Maybe not on the order of Civ Fanatics, but active nonetheless and will still be here come Civ 6.

Your factions look very interesting and I collect good, story driven factions for my sandbox. I like some of the ideas. In the USA, objectivists come from 2 sources: Anne Rynd followers and a few from the Temple of Set/LaVeyan Satanism (which, ironically is a recognized religion by the US military). You may want to go with something like that for objectivist factions.

Offline Sigma

Re: Some help with a faction set
« Reply #38 on: July 23, 2013, 10:20:01 AM »
BTW, I was distracted trying to fight off Antimind, a classic NN faction that has been giving SP folks hell for almost a decade, that I have neglected to talk on forums. Welcome to AC2!

I think AC, as I have mentioned before, is one of those classics that never die much like Age of Wonders or Master of Magic that still to this day have active communities. Maybe not on the order of Civ Fanatics, but active nonetheless and will still be here come Civ 6.

Your factions look very interesting and I collect good, story driven factions for my sandbox. I like some of the ideas. In the USA, objectivists come from 2 sources: Anne Rynd followers and a few from the Temple of Set/LaVeyan Satanism (which, ironically is a recognized religion by the US military). You may want to go with something like that for objectivist factions.
Thanks Green1! I've been following your AAR4 thread and it's really riveting! I remember dismissing the AntiMind when I first saw it appear on Network Node waaaaay back when the site was still up, but now it's like a weird half-remembered nightmare come back. I may have to play against them sometime!

Yeah this is definitely the Ayn Rand kind vs LaVey kind. I'd like to think that that all of these factions can be played either as villains or heroes, but I'm probably a bit harsher on the Apollonians than the others because of my distaste for that philosophy. The way to go about viewing them as protagonists is to look at Roark's ideology as being that everyone has something that they are good at, and people should be given the freedom and opportunity to maximize their skill in that area in order to become Objectively Great. Alternately you can just play the game as Andrew Ryan and enjoy being a kind of crazy ultra egotist who traveled to space to escape American building regulations.

EDIT: I completed the pcx file for the Colonial Authority. I used the Usurper's base set because I think they're pretty awesome and they fit the faction very well, but I could change them in the future. Leader portrait is Michelle Forbes as Admiral Helena Cain from Battlestar Galactica. The logo is also from BSG, as is the diplomacy image. It seemed to fit quite well.
« Last Edit: July 23, 2013, 12:08:17 PM by Sigma »

Offline sisko

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Re: Some help with a faction set
« Reply #39 on: July 23, 2013, 01:49:00 PM »
i see some attachment counters that read 'downloaded 0 times' in this thread, so here's an advice for Sigma: using spoilers for the .txt files and embeding the pictures will make the life easier for those willing to help. ;)
Anyone else feels like it's time to fix the faction graphics bug?

Offline Sigma

Re: Some help with a faction set
« Reply #40 on: July 23, 2013, 01:56:11 PM »
Yeah I noticed that too. How do I embed pcxs?

Offline sisko

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Re: Some help with a faction set
« Reply #41 on: July 23, 2013, 02:29:22 PM »
you can't, but you can convert to jpeg or other common format.. attaching jpeg/png/gif images will display the image at the end of the post. if you want to embed anywhere inside the post you should use our gallery ('Media' in the main forum menu) to host the image
Anyone else feels like it's time to fix the faction graphics bug?

Offline Sigma

Re: Some help with a faction set
« Reply #42 on: July 23, 2013, 02:40:39 PM »
That's a bit better!

EDIT: looks like I need to tweak the logo a little bit. The left side got a little messed up.
« Last Edit: July 23, 2013, 04:33:29 PM by Sigma »

Offline Sigma

Re: Some help with a faction set
« Reply #43 on: July 23, 2013, 05:52:06 PM »
Apollo Industries is complete! I actually completed the Alien text on these guys so the txt is 100% finished!

(click to show/hide)

That means I have two more factions left to round this out. I don't currently have any strong ideas on what they should be, so instead I'm going to focus on graphics for the ones that I do have.

Offline ete

Re: Some help with a faction set
« Reply #44 on: July 23, 2013, 10:24:01 PM »
hm, seems mostly balanced, though Industry+ and a nice Hurry modifier may be too much together. Not insanely broken by any means, but after ability to hit +1 eng/square and pop boom, Industry is the most important SE setting and there's not a very significant counterweight (the two cannon factions with industry bonuses had -2 Econ and -2 Research). Effic- and not being able to run green won't come into play until mid-late game, and the drone problem is not that significant.

I'd suggest doing at least one, maybe better two, of the following:
Remove Hurry 75%
Effic to -2
Negative interest, perhaps 5-10% (workers taking a share of profits)
Adding in another penalty, like -1 Planet, -1 Support, or a base size reduction

 

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