Author Topic: Some help with a faction set  (Read 44363 times)

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Offline Sigma

Re: Some help with a faction set
« Reply #45 on: July 23, 2013, 11:14:24 PM »
hm, seems mostly balanced, though Industry+ and a nice Hurry modifier may be too much together. Not insanely broken by any means, but after ability to hit +1 eng/square and pop boom, Industry is the most important SE setting and there's not a very significant counterweight (the two cannon factions with industry bonuses had -2 Econ and -2 Research). Effic- and not being able to run green won't come into play until mid-late game, and the drone problem is not that significant.

I'd suggest doing at least one, maybe better two, of the following:
Remove Hurry 75%
Effic to -2
Negative interest, perhaps 5-10% (workers taking a share of profits)
Adding in another penalty, like -1 Planet, -1 Support, or a base size reduction
How about if I change Hurry 75% to Hurry 90% and change the Drone penalty to 1 and 3?

Offline ete

Re: Some help with a faction set
« Reply #46 on: July 23, 2013, 11:19:12 PM »
I'd imagine that would balance it our nicely, maybe even not having quite enough with both of those since drones get annoying. 85% hurry seems reasonable?

Offline Sigma

Re: Some help with a faction set
« Reply #47 on: July 23, 2013, 11:28:04 PM »
Sounds like a good compromise!

I'm thinking of using Aaron Eckhart from Thank You for Smoking as the leader portrait, since it's the perfect combination of smug, self centered jerk and All American Charisma. But I need to work on the Technocrats first.

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Re: Some help with a faction set
« Reply #48 on: July 24, 2013, 01:14:42 AM »
I gotta tell you, I hate seeing someone going to this much trouble -and doing good work- only to settle for repurposing official bases. 



Makes the faction less compatible with the originals, for one thing.

Have you had a look at the eight bases files I posted in Downloads? http://alphacentauri2.info/index.php?action=downloads;cat=17  There's about 100 base sets to choose from, not a lot of work to drop a set in, and few have been used anywhere...

Offline JarlWolf

Re: Some help with a faction set
« Reply #49 on: July 24, 2013, 01:50:42 AM »
And if needed, I can give you bases to work with. I only used one set of building from the pack BUncle gave you, and that was the Age of Mythology buildings which I doubt you'd use anyways.


"The chains of slavery are not eternal."

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Re: Some help with a faction set
« Reply #50 on: July 24, 2013, 01:58:11 AM »
BTW, Sigma - I appreciate you, and what you're contributing all over the forum.  Would you like a custom avatar?

Offline Sigma

Re: Some help with a faction set
« Reply #51 on: July 24, 2013, 02:27:26 AM »
The official bases are placeholders for now. I plan to use the repurposed ones for my own playtest, but when this set is "release" ready so to speak I'm going to need to add new ones.

Completed the Technocrat Foundation pcx. Leader portrait is Bryan Cranston. I think I really nailed the colorization on this one. This one is going to need actual bases since ete wants to use it for his Powergaming AAR. I'm going to need to see what I can do on that front first thing.

« Last Edit: July 24, 2013, 02:49:16 AM by Sigma »

Offline ete

Re: Some help with a faction set
« Reply #52 on: July 24, 2013, 10:06:41 AM »
Looking good :)

Could you update the OP with all the recent changes/additions so it's easy to look over your factions without reading through the whole thread?

Offline Sigma

Re: Some help with a faction set
« Reply #53 on: July 24, 2013, 11:01:24 AM »
Sure can!

BTW can you tell that those are input/output jacks on Federov's forehead, or do they look like bullet holes?

Offline ete

Re: Some help with a faction set
« Reply #54 on: July 24, 2013, 11:04:01 AM »
To me they look like I/O jacks, but that's partly because I was expecting that kind of thing. I think most people playing AC should figure it out.

Offline ete

Re: Some help with a faction set
« Reply #55 on: July 24, 2013, 11:20:21 AM »
I added an example faction to the wiki: http://alphacentauri2.info/wiki/The_Technocrat_Foundation

Note that base size bonus is reversed, so -2 actually lets them get size 9 bases. Put 2 in order to give size 5 max initially.

Offline Sigma

Re: Some help with a faction set
« Reply #56 on: July 24, 2013, 01:40:46 PM »
Thanks, I didn't know that. I'll make that adjustment.

Also the Sharetech 4 is something that I'm removing from the textfiles until I do a testrun on all seven factions together with it to see how it affects the game. The idea is that I want to smooth out the tech curve a bit, but it only really makes sense in the context of the full set. They shouldn't have it as stand-alone releases.

I added faction datalinks to the first post of this thread. I'll upload all of the txt files there when I get home from work.

For the Technocrat bases, I think I'm going to go with the Base 8 pack, second row/right column. Those look suitably futuristic!

Offline Geo

Re: Some help with a faction set
« Reply #57 on: July 24, 2013, 07:39:38 PM »
BTW can you tell that those are input/output jacks on Federov's forehead, or do they look like bullet holes?

To me they look like some sort of rashes at first glance. Way too big for I/O jacks, unless quite a bit of insulation is needed around the real plug-in.
No, something the size of Geordi's (from Star Trek TNG) visor attachment points would be more appropriate.

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Re: Some help with a faction set
« Reply #58 on: July 24, 2013, 07:49:07 PM »
I took it as a tattoo or something on first glance -- but given that we're talking the Breaking Bad guy, the bullet thing is unfortunate.  Would adding the jacks and cables help?

Offline Geo

Re: Some help with a faction set
« Reply #59 on: July 24, 2013, 07:50:23 PM »
Would adding the jacks and cables help?

Heh, I can already imagine the diplomacy quotes!  ;lol ;b;

 

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