Turn 155Although weary, the remaining Light units are able to clear out another stack of Fallen units, destroying 8 more of them. Artillery bombardment continues, of course.
Meanwhile, Fallen Pirate Ships begin interdicting their way towards Watery Redemption, capturing a Work Boat in the process.

I proceed to queue a few Pirate Ships of my own to support the defensive.
Turn 158
Finally, the outpost is complete. This will allow me to press forward with my righteous fury, driving the Fallen forces before me, due to the solid backing of a defensible position.
Davo keeps giving me units, which helps reinforce the area, even if some of them aren't exactly crack troops. The inclusion of Ballistae into my defence means that finally my troops have a chance to heal.
Turn 161Time to push out. Finally, I will prevail.

Of course, the demons lie in wait in those vines to the west. A Clockwork Tank may perish at the evil creature's thorns.
Turn 162
Fortunately, the Tank is able to make a swift retreat. Although it takes heavy damage in the process, it will live to serve again.
The blessed march continues, and I secure a key Bunker and Outpost, stretching out further onto The Confluence.

Meanwhile, Edge convenes the council, and decides to declare a Global Trade agreement. This of course, only helps me more, due to the large number of allies and treaties I have at the moment.

My forces advance, capturing one bunker after another.

The first Charmander Defender falls, and although several other units are holding the city, it is not enough.

Oblivion, you have now felt the fist within my glove.
... uh-oh.

