Turn 109The gold market does well, and I cash in on a major winfall.
Turn 110First bandits, and now this! Now the natives will cash in on the misery and wreck havoc. Great.
Turn 113My Carnivines head westward, in an attempt to continue to explore the area around Davo's territory. Isolated pockets of civil disorder also take place, due to my empire's slow yet steady expansion.
Turn 114
It's now okay to talk again. I hope Oblivion doesn't immeditately start threatening me as a result.
Turn 116It didn't take long for Oblivion to attack us. Davo's workers are instantly destroyed by Fallen charmanders. There isn't much time before I will have to fight and I'm not quite ready! Liquid Love is also founded.


Morgius then arrives and wishes to see me. I grant him an audience.
Morgius isn't happy to see me by any means--but he's still playing nice, living up to his reputation.


And now we see why. Morgius wishes for my support against the rather strong Protector forces. I'm not really in a position to do anything about it due to the Protectors being on the other continent, so I must decline.
Refusing his alliance also prevents him from feeling up to any technological trading as well. A shame, but what must be is what must be. I then dismiss Morgius.

And now Oblivion is here. Great.

Oblivion begins in a clearly confident and ballsy tone. It's obvious he views himself as the superior.


Oblivion seems to have some brain going on in that skull of his-- or perhaps somebody close to him is advising him, telling him what to say. I can see the logic in his attempt to break my alliance with Davo--but I recognise it for what it is: divide and conquer. I'll stick to my guns, thank you very much!
And then come the threats. I'm not impressed.


And so the epic struggle of the Light vs. the Darkness begins once again. Who will win? I hope it's me!

Not a great start...
Turn 119Davo's defences are tested by Oblivion's forces, but largely I have escaped the hostilities for now. Still it is time to mobilise: I have no momentum units and I have an entire continent to conquer!
Still, at least my expansion's going well.

In an attempt to increase both Davo's and my own military might, I offer him an exchange of technological information.


Squirtle Mastery is the final, Tier 3, Squirtle technology. It allows the construction of Squirtle Ninjae (5/2/3), which can travel over all terrain with equal ease. They'll certainly do as an attack unit at this stage.
We trade again, and this time I get the Tier 2 Squirtle technology, which provides a weaker Squirtle unit, but also the interesting Armoured Pod, which serves as a Colony Pod more suited for long-range city construction.

Davo certainly appreciates me!

Davo gives me Dark Rose Rituals, sometimes a key technology, but in this case overshadowed by Path of Squirtle Mastery. Dark Roses (5/2/2) are very powerful for Tier 2 units, but cannot be repaired.
Turn 122Victory Bay is founded. Work begins on training up some Squirtle Ninjae at most free cities.
Turn 123Trade Focus. It is pure, shining, victory.


Once again, a very difficult decision. I can't keep going with economic technologies forever, but Industry Focus is really necessary for long-term productivity, so I go with that.

Woo!

...I only destroyed a worker, but still, woo!