Since I am going away for a few weeks, I cooked a quick test build for SMAC AI (requires SMAC only for now, sorry). SMAC_444_l version in the Downloads.
The highlight is the correction of Support <=> Police mismatch in AI social engineering. You'll find the rest in the short notes to the patch.
I started one game some time ago with that new patch to check for SE behaviour, however I’m afraid I’m too busy these days to play it off, so I switched to watch AI as Petek prescribed. I started with time warp 2161-2185 then handed over to AI until 2220.
First let me ask about the things I don't understand. What does the following mean in your patch description?
d close base and fungus love from 70
e unit_abilities_8
g formers chance
Ok, now the game itself:
I started in 2161 as PK. The starting SE for the AI was:
Deirdre: Demo/-/- (although she had access to Green, and also PS and Fundie)
Hive: -/Planned/- (access to PS, Wealth, FM)
Zak: Demo/FM/- (access to Planned, Power)
Morgan: Demo/-/Wealth (access to FM)
Sparta: -/FM/- (access to Planned)
Miriam: -/Planned/- (access to FM, Wealth)
There were no Vendettas at that moment. All in all, the AI was quite peaceful.
In 2185 SE was:
Deirdre: Demo/-/Wealth (access to PS, Fundie, Planned, Green, Power)
Hive: PS/Planned/- (access to FM, Wealth) 1 Vendetta
Zak: Demo/FM/- (access to PS, Planned, Power, Wealth)
Morgan: Demo/FM/Wealth (access to PS, Power)
Sparta: PS/FM/- (access to Planned)
Miriam: -/Planned/- (access to Demo, FM, Wealth) 1 Vendetta.
Then I watched AI playing until 2220:
Deirdre: Demo/-/Power (access to PS, Fundie, Planned, Green, Know, Wealth) 1 Vendetta
Hive: PS/Planned/Wealth (access to FM, Know) 4 Vendettas
Zak: Demo/Planned/Know (access to PS, FM, Power, Wealth) 2 V
Morgan: Demo/-/Wealth (access to PS, FM, Power, Know) 2 V
Sparta: Fundie/Planned/- (access to PS, Demo, FM, Power, Know) 1 V
Miriam: -/Planned/- (access to PS, Demo, FM, Wealth) 2 V
Lal: Demo/Planned/Power (access to Fundie, FM, Know, Wealth) 4 V
All in all, I see big improvement in:
1) not sticking to preferred SE at all costs
2) use of Wealth by Morgan and Hive, really congrats guys and good for you
3) smarter use of FM (i.e. AI uses it but switches off under Vendetta)
However, I still think that Wealth is under- and Power is overused. Can Power be made as something of last resort? Or barring that, something which is used only if >95% bases build combat units?
Also, Deirdre doesn’t use any economics now at all (I say both Planned and Green are better than nothing in the long run), Miriam could use Wealth and maybe Demo if not war.
Is there any way we can relate it to those five magical factors you mentioned? Wealth is just as good for aggressive factions, I don't know how to explain it to the AI...
Which reminds me - what's the difference between aggressivity and power? (you mentioned them along with growth, eco and commerce).