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Quote from: BUncle on September 18, 2012, 09:05:19 PMInteresting. How close would you say you are to being finished? I assume you want me to do Branson2.pcx and Branson3.pcx? I usually don't bother, but I wouldn't mind.Kil, would you like to describe what cleaning up you think the logo needs, or even do it yourself?Pretty close. I really would be grateful for a version of the other .pcx's. I'm finished for tonight (your time +6hrs) but intend to try 'him' in a contemporaneous SMACX tomorrow and also run him a couple of times as AI. I think the ver1.6 file is about as good as I can make it -- I took Kil's criticisms on board and rewrote the datalinks. I've had more than a few very refreshing games. And they weren't easy imho.
Interesting. How close would you say you are to being finished? I assume you want me to do Branson2.pcx and Branson3.pcx? I usually don't bother, but I wouldn't mind.Kil, would you like to describe what cleaning up you think the logo needs, or even do it yourself?
It seems like it does have too much white left around the edges, but it's hard to see what can be done with the thing.
Quote from: BUncle on September 22, 2012, 09:57:10 PMIt seems like it does have too much white left around the edges, but it's hard to see what can be done with the thing.I'm not too bothered about the white highlights -- with an icon derived from an iris there are never going to be any regular shapes / shaping to line up with much. I was more p*ssed off with my own colour shifts / inverts to get the gold iconlets.I'm better pleased with THIS offering (even though the 'old-gold' look seems to have copied over as bronze.