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Inductio's idea to make tubes on enemy territory count as roads and make AI build tubes again.
Land units should cost less for the same firepower, I've added 1 to the cost value of everything below hovertank.
That said thinker already doesn't build tubes anyway, so it doesn't matter and with all gameplay changes already implemented you could reenable tubes for AIs even without this feature and it'd already help them. Because each base assault costs many lost units now, and repairing damaged ones takes few turns, so unless you have few times units more then enemy, it's already impossible to take too many bases in a single turn and tubes would help AI to retaliate before you can repair your invading forces.
make tubes cost 1/6 movement point, instead of free.
There is no reason to stack more and more defense bonuses, you'll make it impossible to conquer anything.
If you get consistent 1:3 odds in SMAC, you'll make it impossible to conquer without 4:1 economy advantage, do you really want that ?
Also homeland defense bonuses already exist, they're called sensor array and children creeche.
You also need a lot of artillery to damage in the base and since you've made arty use defense rating in duels, attacking arty is at the same disadvantage during artillery duel as regular units during their base assault.
Just make AI mix in some decent proportion of arty units in later stages of the game, no extra bonuses required imo. The most important thing now, would be to make AI build enough units to dedicate around turn 40, something like 20-30% ( depending on AI fight ) of production to military support, even if not threatend and in later stages of the game it should be even more, also disband/upgrade obsolete units.
I've usually post on a gaming forum where people are edgy and annoying all the time for fun and needlesly carried some of this attitude here.