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> So far, on standard random map got 0-1 GW event with 3/1 ratio, and Noah's experience with 10/1 ratio.Which one is numerator/denominator here? Are they in the right order?
Here's a fun idea: should this mod be added an option for randomly expiring infiltration for other factions? How many would use it?It's clearly somewhat of a game balance problem that infiltration is permanent and shows very detailed information. This might be changed. It seems PTW has a similar feature but I very much doubt Thinker would be using the same implementation.
1) infiltration indeed does expire, but not randomly, rather according to Probe ratings of infiltrator/infiltrated;
Network Node feature sounds like it requires a bunch of GUI patching which is one reason I'm not going to attempt it for now.
typedef int(__cdecl *Fprobe)(int veh_id1, int base_id, int veh_id2, int flag);Fprobe probe = (Fprobe)0x59F120;probe(veh_id1, -1, veh_id2, ?); // Capture some unit
^+2 ECONOMY: {Free flow of capital}^+2 SUPPORT: {Just-in-time supply chains}^-1 MORALE: {Privatized military}^-2 INDUSTRY: {Excessive contractor bloat}^Immunity to negative POLICE: {Morally righteous}^Extra DRONE for every four citizens: {Deregulation and austerity}^50% hurry costs: {Angel investors}^{May not use Power values.}