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> I have corrected the reassignment condition in WTP.So how did you correct, e.g. which commits deal with that issue? Do you think you can create a pull request out of those changes?
Also, I would like to ask for advice regarding customized map generation. I like to play with 30-50% ocean and my problem is, I am tired with playing weak erosion maps and having to terraform-level all those rocks. If I change erosion to strong I get only about 30% land instead of the promised 50-70%. Is there a way to change that, perhaps by editing the alphax.txt?Thank you for the mod!
Currently this project is on a kind of a hiatus but we'll see later when I'll get back to it.
Rather than go mad trying to figure out the world builder settings, I would just change the level terrain job to take 1 turn and play on the settings that work for you.
Yes, that would solve that particular problem. But there are other problems with mountainous maps. They usually consist of large areas of rainy tiles and large areas of arid ones. Flat terrain is more even.
Lower the hill and peak values in alphax until you're satisfied.
When playing multiplayer some time ago (before your mod), my group noticed that transports and isles of the deep have a very high chance of fishing alien artifacts out of sea pods. Irritating little bug.