7:52:37 PM Sigma So so far we have five Ocean factions, yes? Covenant, Armada, Praxics, Traders and Monarchs, yes?
7:53:03 PM ete i have six
7:53:06 PM ete seasteaders
7:53:11 PM Sigma Oh yeah, forgot
7:53:17 PM ete one to go
7:53:20 PM Sigma How could I forget the most powerful ones in the batch
7:53:24 PM ete :p
7:53:31 PM ete i'm going to nerf them
7:53:33 PM Sigma It's real weird that a faction with stats like that can do so well
7:53:46 PM ete yep
7:53:47 PM Sigma Like, there's nothing outrageously unbalanced about them
7:53:50 PM ete HQs are amazing
7:54:09 PM ete especially at sea
7:54:19 PM Sigma Oh, that would do the trick. So with HQs in every base, then the penalty for Inefficiency is Drones, yes?
7:54:47 PM ete yes, but with tiny bases and HQ suppressing one drone anyway
7:54:50 PM ete they're fine
7:55:41 PM ete balancing auto-HQ factions is.. very hard
7:55:42 PM Sigma Makes sense. Do you have them at Pop 3 or 4?
7:55:53 PM ete 4 in the text file
7:55:59 PM Sigma Ha
7:56:01 PM ete so 3 default max pop
7:56:06 PM Sigma so if they get the Planetary Transit system
7:56:10 PM ete yup
7:56:14 PM Sigma Hilarious
7:56:17 PM ete they also seem to rush fro hab complexes
7:56:22 PM ete which is.. correct
7:56:25 PM ete but also OP
7:56:34 PM Sigma Well the AI is smart enough to figure that out as well
7:56:43 PM ete yea.
7:56:54 PM ete oh how i wish the AI was easily scriptable
7:56:57 PM Sigma You know what I really wish Yitzi or someone would figure out
7:57:06 PM Sigma Like, really wish
7:57:14 PM ete mm?
7:57:27 PM ete SMAX with open AI, so you could like, reprogram your governors
7:57:32 PM ete oh that would be so good
7:57:38 PM Sigma I really wish that they could figure out a way to pull a small amount of AI behavior into the .txt, enough that editors could program Factions like governors
7:57:42 PM Sigma Pretty much, yeah
7:57:55 PM ete that does exist, but only in limited forms
7:58:00 PM Sigma Like a line of 0000000s where each bit is a specifc flag
7:58:05 PM ete yea.
7:58:10 PM Sigma So 10000000 is "likes to build natives"
7:58:21 PM ete that would be awesome
7:58:46 PM Sigma 0100000 is "likes to commit atrocities"
7:58:57 PM ete the covenant are hilarious
7:59:09 PM ete they gas everyone every game and usually get nuked in return
7:59:24 PM Sigma At least they aren't boring!
7:59:29 PM ete indeed!
7:59:34 PM Sigma Honestly that sounds pretty much like what I imagine the faction would do
7:59:39 PM ete yup
7:59:41 PM Sigma Let's never ever take away their gas pods
7:59:45 PM ete yea
7:59:52 PM ete they were so bland before
7:59:57 PM ete and now they are massively not
8:00:09 PM ete in an extremely appropriate way
8:00:19 PM Sigma One of their diplo lines is "He spends his time brewing new chemical weapons and other atrocities to inflict upon his imagined "heretics"."
8:00:26 PM ete

8:00:40 PM ete 'tis fun
8:00:48 PM ete do you have any ideas for faction #7?
8:00:59 PM Sigma Been thinking about it
8:01:02 PM ete mhm?
8:01:10 PM Sigma Oh before that
8:01:13 PM ete ok
8:01:14 PM Sigma For the Praxics
8:01:20 PM ete yup
8:01:27 PM Sigma How about "The Praxis Initiative"
8:01:40 PM Sigma Praxis Harvesters doesn't really flow
8:01:42 PM ete hmmm
8:01:55 PM ete initiative sounds nicer, but is less descriptive
8:02:06 PM Sigma Yeah that's the problem
8:02:17 PM Sigma So for #7, we haven't used +Research yet
8:02:24 PM ete i do really like harvisters=harvisting fungus
8:02:29 PM ete yup
8:02:34 PM Sigma Yes I like that as well.
8:03:00 PM ete it's true
8:03:02 PM Sigma So I reckon they should be a scientific organization
8:03:43 PM ete hm, perhaps
8:03:47 PM Sigma throwing this out there: "The Atlantis Academy"
8:03:59 PM Sigma Problem 1:
8:04:00 PM ete my thoughts on starting points
8:04:06 PM Sigma Already a faction with A in their name
8:04:32 PM ete they should either be a new and interesting game mechanic at their core, or a new and interesting political ideology
8:04:42 PM ete ideally both, but one is enough
8:04:45 PM Sigma Or both, obviously.
8:05:24 PM Sigma Nobody has -Police yet, right?
8:05:34 PM ete research has been done in loads of different forms, so unless you have a new way to do it, i'd say we need something cool and new from ideology
8:05:39 PM Sigma Or wait, did we want to give that to the Traders
8:05:52 PM Sigma I think we did want to give it to them
8:05:55 PM ete -Probe
8:06:03 PM ete i have currently
8:06:37 PM Sigma Wasn't it -Probe -Growth? I don't feel like -Probe sufficiency offsets +Econ
8:06:54 PM ete TECH, Indust, TECH, DocFlex, FREEABIL, 7, FREEABIL, 19, FREEABIL, 21, SOCIAL, +ECONOMY, SOCIAL, -PROBE, AQUATIC, 0
8:07:12 PM ete should probably add -Growth
8:07:27 PM ete they are pretty strong in my test games
8:07:31 PM ete always near top
8:08:08 PM ete oh, i had growth in datalinks
8:08:12 PM ete just not bonus line
8:08:14 PM ete change made
8:08:30 PM Sigma do you think their FreeAbils are really contributing to that? Or is it all in the +Econ coupled with Aquatic?
8:08:55 PM ete all +Econ
8:09:04 PM ete the abils are almost useless
8:09:22 PM ete flavorful, but useless
8:09:30 PM Sigma And fun for players, maybe!
8:09:33 PM ete yup
8:09:48 PM ete i don;t know if the heavy transport even works
8:10:01 PM ete you may need to get the tech to activate
8:10:04 PM ete which is impossible
8:10:29 PM ete when yitzi does the virtual techs thing maybe
8:11:44 PM Sigma So we have +Research remaining, and we also have +Probe, +Effic
8:12:34 PM Sigma And for penalties we have -Police, -Industry...
8:13:06 PM ete yup
8:13:18 PM ete though i'm not super worried about avoiding reusing things
8:13:28 PM ete so long as the factions play differently enough, i'm happy
8:14:45 PM Sigma Fair enough. I like to avoid that where possible but that's not always the best way to go
8:15:08 PM Sigma Since these factions are already mechanically extreme enough to play totally differently
8:16:21 PM ete mhm
8:16:40 PM ete they are mostly pretty unusual
8:16:45 PM Sigma +Res +Effic should be taken off the table because it's too similar to many other factions I'd say
8:16:49 PM ete we may have to tone them down a bit for balance
8:17:13 PM Sigma The Covenant kills half the planet then gets nuked into oblivion. Seems balanced to me!
8:17:30 PM ete heh, though they do never do well lategame
8:17:32 PM ete so far
8:17:47 PM Sigma Do they ever make it to the endgame?
8:17:48 PM ete everyone hates them too much
8:18:02 PM ete as far as i;ve taken games, yes
8:18:17 PM ete but i've stopped by 2280 or so most games
8:18:36 PM ete have had other things i wanted to fix
8:18:59 PM ete seastead also has HQs which is mechanically similar to +effic
8:19:09 PM ete so yea, let's avoid that
8:19:54 PM ete the monarchs are really strange
8:19:59 PM ete in the AIs hands
8:20:14 PM Sigma Generally I find it hard to characterize a faction around +Effic without making them robots (like the Technocrats), so that pretty much leaves +Res +Prbe
8:20:21 PM Sigma So they are smart and sneaky
8:20:22 PM ete they fight reasonably well, but are forced into FM super early just to avoid running out of energy
8:20:29 PM Sigma I bet
8:20:44 PM Sigma so that kills their ability to field a military without sending the homefront into chaos
8:21:05 PM ete and because of -effic -research, they take FOREVER to get Power or Wealth
8:21:25 PM ete but when they do get Power, they're amazing
8:21:37 PM ete and start killing people
8:21:52 PM ete also i think the AI cheats energy badly
8:22:04 PM ete i've seen them sit at -60 eng/turn for decades
8:22:19 PM ete apparently not caring
8:22:31 PM ete even under FM
8:22:41 PM Sigma Much like a real monarchy I suppose
8:22:45 PM ete heh
8:22:56 PM ete i'm thinking of giving them some boost
8:22:59 PM Sigma Let the peasants eat genetically engineered fungal cake
8:23:04 PM ete lol
8:23:18 PM ete anyway, yes
8:23:25 PM ete +res
8:23:30 PM ete +probe
8:23:32 PM ete hmm
8:23:42 PM Sigma Here's an idea
8:24:07 PM ete techshare+techsteal?
8:24:21 PM Sigma Thematically
8:24:50 PM Sigma Medieval Arabia on the Ocean
8:25:18 PM ete hmm
8:25:31 PM ete what kind of political structure would that have?
8:26:12 PM Sigma One sec
8:31:44 PM Sigma Kay back
8:33:04 PM ete hi
8:33:06 PM Sigma I picture them having an oligarchic leadership, leaning towards Democracy over Police State
8:33:14 PM ete hm
8:34:01 PM Sigma Aversion: Fundamentalist, as they wish to avoid the mistakes of old earth, one of which is the suppression of scientific thought
8:34:03 PM ete i could kinda see it being a thing, but i can't imagine a leader making an impassioned speech to draw people in
8:34:18 PM ete okay, now i see a bit more
8:34:49 PM ete hmm
8:35:22 PM ete did old earth have much suppression of scientific thought?
8:35:33 PM ete they had human rights and free speech problems
8:35:45 PM ete but i never got the idea that science was significantly slowed
8:37:11 PM Sigma Keep in mind, SMAC was made like fifteen years ago, the socio-political landscape has shifted significantly since then.
8:37:51 PM Sigma The middle-east now bares hardly any resemblence to what it did back then, when a lot less focus was being put upon what's happening there
8:39:10 PM ete hm..
8:39:27 PM ete it's not a bad idea
8:39:37 PM Sigma Plus you can assume, I suppose, from the make-up of the original factions that the middle-east was marginalized by the time of the unity mission
8:39:51 PM ete my thinking is mostly.. it's not a strong+interesting+new political ideology
8:40:09 PM ete and researcher is a game mechanic that's been done many times
8:40:18 PM ete twice in official factions
8:40:37 PM Sigma True, true, and one that doesn't really lend itself to darkside/lightside
8:40:50 PM ete lal is from the middle east, no?
8:40:52 PM Sigma Zahkarov is a monster, but you only get that from Tech and Project blurbs, not from faction interactions
8:40:56 PM Sigma Lal is from India
8:41:01 PM ete ahh
8:41:15 PM ete i thought he was further west
8:41:21 PM ete for some reason
8:41:51 PM Sigma Of the original 7, five are Eastern-- Zak, Lal and Yang, and they represent the three largest and most powerful nations in Asia.
8:41:58 PM Sigma Er I meant to say 3
8:42:02 PM ete right
8:42:42 PM ete Zak is about open research
8:43:07 PM Sigma Right
8:43:08 PM ete we could do one with the focus "Knowledge in the wrong hands is dangerous"
8:43:21 PM ete fits with +Probe
8:43:50 PM Sigma If we end up doing +Res, +Probe then you have the notion of a scientific society with a bright facade that hides an underworld of theft and assassination
8:43:58 PM Sigma The middle east created the Assassins, afterall
8:45:12 PM ete hm, that works
8:45:21 PM Sigma If we hit them with -Industry, then they have a problem-- they lack the ability to transform their knowledge into practical things
8:45:30 PM Sigma The opposite of the Praxics, in a sense
8:45:34 PM ete i like that
8:46:23 PM Sigma They're also a high ideology faction like the Monarchs, which is meant to mask the fundamental issues with their society
8:46:37 PM ete yup
8:46:47 PM ete ooo
8:46:58 PM ete IMPUNITY, Knowledge
8:47:07 PM Sigma Colton talks a big game about bringing stability, reason and traditional values to the world but that's just an excuse for despotism
8:47:11 PM Sigma Definitely
8:47:13 PM ete they guard their knowledge carefully
8:47:16 PM Sigma Actually that's clever
8:47:42 PM Sigma They are immune to Knowledge's weaknesses, but they also can't boost their Probe strength because they are forbidden from Fundamentalism
8:47:52 PM ete we could even slightly redesign the Traders to have Impunity Wealth
8:47:59 PM ete and have that as a little theme in the set
8:48:13 PM ete one impunity for each value
8:48:49 PM Sigma So these guys talk about ushering in a golden age for humanity on glittering seas, but what do they do? They horde knowledge and steal from and kill those who get in their way
8:48:51 PM ete that makes it easier to balance than +1 Econ
8:49:02 PM ete yup
8:49:22 PM Sigma and when mush comes to shove, can they really put their knowledge to good use in the face of the Monarchs or the Covenant?
8:49:30 PM Sigma *push comes to shove
8:49:53 PM ete they also talk of the dangers of certain technologies being used against the goals of humanity
8:50:07 PM ete but there's a background of "but we get to use it"
8:50:27 PM Sigma Precisely. Zak's ideology tainted by cyncism and greed
8:50:28 PM ete i like where this is going
8:50:36 PM Sigma Instead of by an utter lack of morality and ethics
8:50:40 PM ete yup
8:50:56 PM ete -1 Indust is a major penalty
8:51:03 PM ete but we probably want something else minor
8:51:14 PM ete especially if we end up giving them talents, which kinda fits
8:51:18 PM Sigma Riiight
8:51:44 PM Sigma Just out of curiousity, do Psi modifiers work as penalties too?
8:52:00 PM ete yes
8:52:04 PM ete according to the guide
8:52:20 PM ete need a -
8:52:38 PM Sigma So these guys do not have a strong industrial base
8:52:43 PM ete yup
8:52:59 PM Sigma They're fine at fighting-- their problem is their ability to produce the soldiers that they need
8:53:05 PM ete yup
8:53:33 PM Sigma They'd be polarizing-- people would either be head over heels for their ideology, or they wouldn't trust them at all
8:53:55 PM ete true, but many are like that
8:53:57 PM Sigma Does Commerce,#, work as a penalty too?
8:54:30 PM Sigma True enough
8:54:47 PM ete no
8:54:57 PM ete according to the guide
8:55:02 PM ete but it could be wrong
8:55:11 PM ete it's not certain
8:55:23 PM ete "This rule gives a bonus to energy received from treaties, pacts, and loans. For example, COMMERCE, 1, gives a +1 bonus to commerce from treaties, pacts and loans. As far as I know, setting this to a negative number does not give a penalty to energy gained from treaties and pacts. Also, the bonus and penalty is controlled in the parameter."
8:55:32 PM ete
http://alphacentauri2.info/wiki/Faction.txt_editing_guide#Faction_rules8:55:48 PM ete i often just look through this to get ideas for factions
8:55:55 PM Sigma Hmm kay, was thinking maybe it could act as a mechanic for other factions being hesitant to trade with them
8:56:20 PM ete i don't know if that's doable
8:56:39 PM Sigma Yeah
8:57:01 PM ete i kinda like this about SMAX faction creation
8:57:06 PM ete you have a toolbox
8:57:13 PM ete and have to figure out how to do what you want
8:57:28 PM ete but although there's a lot of options, there's loads that you can't do
8:57:40 PM ete it's a puzzle, and satisfying when you get it to work
8:58:14 PM ete hurry penalty?
8:58:29 PM Sigma That would work
8:58:38 PM ete smallish, because they have a lot of checks to perform to prevent leaks
8:58:46 PM ete accelerating things is hard
8:58:49 PM Sigma Exactly
8:59:12 PM ete any ideas for name?
8:59:50 PM Sigma Let me think about that
9:03:23 PM Sigma Something with Caliphate in it, perhaps
9:03:40 PM ete mhm
9:03:48 PM Sigma Traditionally that has islamic connotations, but it really just means "Successor"
9:05:21 PM ete right
9:06:44 PM Sigma And I've love the name to invoke the Aquatic theme
9:11:05 PM Sigma I'll put some thought into it and post in the thread. I'll let you go so you can work on the AAR that everyone is bugging you about
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