Poll

Should the start be

Approximately balanced start locations (with accelerated start)
1 (20%)
Totally random start (with accelerated start)
0 (0%)
Approximately balanced start locations (no accelerated start)
2 (40%)
Totally random start (no accelerated start)
2 (40%)

Total Members Voted: 5

Author Topic: Group AAR #2 - Signups / discussion  (Read 11566 times)

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Offline ete

Re: Group AAR #2 - Signups / discussion
« Reply #45 on: November 19, 2014, 01:10:19 AM »
I think the way I'll play my faction.. we'll stick to our arrangements, but not be quick to make binding long term deals since we see our way as the future of humanity. Especially not with anyone who's threatened us at all in the past.

Offline Yitzi

Re: Group AAR #2 - Signups / discussion
« Reply #46 on: November 19, 2014, 01:18:39 AM »
I think.. roleplay it. If you feel your character would accept sharing the future with someone, even if it means compromising on their ideals to some extent, then yes. If you think your character would break longstanding agreements in order to bring forth the world they want, then do that.

I guess unless you're sure your character would, at some point in the future if they ended up in a position of power, decide to turn on their allies and expand, don't claim a coop victory. So.. only if you have strong reasons to honour treaties (e.g. shared history, both being of great use to the other) and have been acting in a way that indicates you'd stick to them even at your disadvantage for the game.

I think that makes sense.  This is more a "story" AAR than a competitive one anyway (not that that will stop each of us from trying to get ahead...).

I think the way I'll play my faction.. we'll stick to our arrangements, but not be quick to make binding long term deals since we see our way as the future of humanity. Especially not with anyone who's threatened us at all in the past.

Makes sense.

Actually, Creche/techno and creche/drones are both fairly viable ideological matches.

Offline ete

Re: Group AAR #2 - Signups / discussion
« Reply #47 on: November 19, 2014, 01:32:11 AM »
I think.. roleplay it. If you feel your character would accept sharing the future with someone, even if it means compromising on their ideals to some extent, then yes. If you think your character would break longstanding agreements in order to bring forth the world they want, then do that.

I guess unless you're sure your character would, at some point in the future if they ended up in a position of power, decide to turn on their allies and expand, don't claim a coop victory. So.. only if you have strong reasons to honour treaties (e.g. shared history, both being of great use to the other) and have been acting in a way that indicates you'd stick to them even at your disadvantage for the game.

I think that makes sense.  This is more a "story" AAR than a competitive one anyway (not that that will stop each of us from trying to get ahead...).
Yup :). I think this is a nice format. Much faster than normal multiplayer, still vs humans so challenging, and hopefully makes a good story to read as well. I wish Earthmichel was around for these, it'd be interesting to see his play.

I think the way I'll play my faction.. we'll stick to our arrangements, but not be quick to make binding long term deals since we see our way as the future of humanity. Especially not with anyone who's threatened us at all in the past.

Makes sense.

Actually, Creche/techno and creche/drones are both fairly viable ideological matches.
It's true, they're at least not in conflict. Even Satori's not really in conflict with anyone, she's kind of.. pragmatic/looks out for her own. Maybe not long term trustworthy though, unless she considers you part of the family somehow. Political intermarriages?

Offline ete

Re: Group AAR #2 - Signups / discussion
« Reply #48 on: November 19, 2014, 01:40:12 AM »
Oh, anyone have good ideas for the name? I don't have much, and it'll get more views if it sounds vaguely impressive.

Offline Yitzi

Re: Group AAR #2 - Signups / discussion
« Reply #49 on: November 19, 2014, 01:41:38 AM »
I think.. roleplay it. If you feel your character would accept sharing the future with someone, even if it means compromising on their ideals to some extent, then yes. If you think your character would break longstanding agreements in order to bring forth the world they want, then do that.

I guess unless you're sure your character would, at some point in the future if they ended up in a position of power, decide to turn on their allies and expand, don't claim a coop victory. So.. only if you have strong reasons to honour treaties (e.g. shared history, both being of great use to the other) and have been acting in a way that indicates you'd stick to them even at your disadvantage for the game.

I think that makes sense.  This is more a "story" AAR than a competitive one anyway (not that that will stop each of us from trying to get ahead...).
Yup :). I think this is a nice format. Much faster than normal multiplayer, still vs humans so challenging, and hopefully makes a good story to read as well. I wish Earthmichel was around for these, it'd be interesting to see his play.

Actually, it's a horrible format for a competitive game, because the AI is fairly incompetent.  But for a story-based AAR it's fairly good.

Offline Flux

Re: Group AAR #2 - Signups / discussion
« Reply #50 on: November 19, 2014, 01:49:40 AM »
Titles, titles...
Um, okay, here is a few I came up with
"Sprouts and Axes" - A community AAR
"A Twisted Future"
Can't think of anything else right now.
Left the internet, more-or-less.... Might drop in occasionally.

Offline ete

Re: Group AAR #2 - Signups / discussion
« Reply #51 on: November 19, 2014, 01:52:40 AM »
Yup :). I think this is a nice format. Much faster than normal multiplayer, still vs humans so challenging, and hopefully makes a good story to read as well. I wish Earthmichel was around for these, it'd be interesting to see his play.

Actually, it's a horrible format for a competitive game, because the AI is fairly incompetent.  But for a story-based AAR it's fairly good.
For serious competition, sure, but it's for fun. That's why I think it's a nice format. Unserious competition can be good too.

@BlueFlux: Okay, will consider them.

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Re: Group AAR #2 - Signups / discussion
« Reply #52 on: November 19, 2014, 02:00:05 AM »
The Futuretech and the Fury

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Re: Group AAR #2 - Signups / discussion
« Reply #53 on: November 19, 2014, 02:01:11 AM »
Techers' Tempest

Offline ete

Re: Group AAR #2 - Signups / discussion
« Reply #54 on: November 19, 2014, 05:12:34 PM »
Okay, thanks for the ideas.

Anyone have preferences about turn order?

I'd like to go forth, but would be okay with third. Lose out on good early base placements and formers, but should give me a bit more to do when I take my turn. I'm the only one who voted accelerated start apparently, and without that the first few turns may be a bit dull, but I'm guessing you three would rather have early turns if you prefer no accelerated start?

I'll probably set this up and launch it later tonight. Will randomly assign turn order for people who don't express a preference.

Offline Yitzi

Re: Group AAR #2 - Signups / discussion
« Reply #55 on: November 19, 2014, 05:26:38 PM »
Okay, thanks for the ideas.

Anyone have preferences about turn order?

I'd like to go forth, but would be okay with third. Lose out on good early base placements and formers, but should give me a bit more to do when I take my turn. I'm the only one who voted accelerated start apparently, and without that the first few turns may be a bit dull, but I'm guessing you three would rather have early turns if you prefer no accelerated start?

I'll probably set this up and launch it later tonight. Will randomly assign turn order for people who don't express a preference.

I don't really have that much preference.

Offline ete

Re: Group AAR #2 - Signups / discussion
« Reply #56 on: November 19, 2014, 07:01:23 PM »
One stumbling block: My Drone art files don't seem to be working. Could someone upload them?

Also Creche seems to be missing a flag color. BlueFlux?

Both of these could be solved after the game starts though.

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Re: Group AAR #2 - Signups / discussion
« Reply #57 on: November 19, 2014, 07:07:27 PM »
Here:

Offline ete

Re: Group AAR #2 - Signups / discussion
« Reply #58 on: November 19, 2014, 07:16:24 PM »
Thanks! I could also do with a copy of the consciousness art, even my backup version seems lost somehow..

Offline ete

Re: Group AAR #2 - Signups / discussion
« Reply #59 on: November 19, 2014, 07:26:55 PM »
Okay, ran a computer only simulation to see if there were any major bugs or things wrong, seems to be working right. I'll set up the game proper after food.

Creche did really well due to a jungle start, and the factions that will played by AI in our game also did well so hopefully will provide some resistance for us.

 

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