Difference between revisions of "User:Guvner/Datalinks"

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m (Abilities)
m (Abilities)
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=== Abilities ===
 
=== Abilities ===
#[[Air Superiority]]
 
#[[Algorithmic Enhancement]]
 
#[[Amphibious Pods]]
 
#[[Antigrav Struts]]
 
#[[Blink Displacer]]
 
 
#[[Carrier Deck]]
 
#[[Carrier Deck]]
#[[Clean Reactor]]
 
 
#[[Cloaking Device]]
 
#[[Cloaking Device]]
#[[Comm Jammer]]
 
 
#[[Deep Pressure Hull]]
 
#[[Deep Pressure Hull]]
#[[Deep Radar]]
 
 
#[[Empath Song]]
 
#[[Empath Song]]
#[[Fungicide Tanks]]
 
#[[Heavy Artillery]]
 
#[[Heavy Transport]]
 
 
#[[High Morale]]
 
#[[High Morale]]
 
#[[Hypnotic Trance]]
 
#[[Hypnotic Trance]]
Line 184: Line 173:
 
#[[Nerve Gas Pods]]
 
#[[Nerve Gas Pods]]
 
#[[Non-Lethal Methods]]
 
#[[Non-Lethal Methods]]
#[[Polymorphic Encryption]]
 
 
#[[Repair Bay]]
 
#[[Repair Bay]]
#[[Soporific Gas Pods]]
 
 
#[[Super Former]]
 
#[[Super Former]]
  

Revision as of 15:35, 12 March 2013

Contents

Datalinks refresh

Advanced concepts

  1. Commerce (Advanced)
  2. Drones (Advanced)
  3. Ecology (Advanced)
  4. Ecology (Revised)
  5. Hurry
  6. Inefficiency (Advanced)
  7. Might Formula
  8. Morale (Advanced)
  9. Random Events (Advanced)
  10. Repair (Advanced)
  11. Self Destruction
  12. Unit Cost (Advanced)
  13. Victory (Economic)
  14. Wild Natives and Fungus

Concepts

  1. Atrocities
  2. Base Conquest
  3. Blood Truce
  4. Bombardment
  5. Build (Governor)
  6. Commerce (Basic)
  7. Conquer (Governor)
  8. Council Proposals
  9. Damage and Repair
  10. Diplomatic Relations
  11. Discover (Governor)
  12. Disengage
  13. Drone Riots
  14. Drones
  15. Ecology (Basic)
  16. Economy (Basic)
  17. Energy
  18. Energy Grid
  19. Energy Reserves
  20. Explore (Governor)
  21. Fungus/Xenofungus
  22. Golden Age
  23. Inefficiency (Basic)
  24. Integrity
  25. Labs
  26. Landmarks
  27. Manifolds
  28. Might
  29. Minerals
  30. Monoliths
  31. Morale (Basic)
  32. Nutrients
  33. Pact of Brotherhood
  34. Patrol
  35. Planetary Council
  36. Planetary Governor
  37. Progenitors
  38. Prototypes
  39. Psi Combat
  40. Psych
  41. Rainfall
  42. Random Events
  43. Resonance
  44. Rockiness
  45. Specialists
  46. Talents
  47. Territory/Borders
  48. Treaty of Friendship
  49. Unit Cost (Basic)
  50. Unity Pods
  51. Vendetta
  52. Victory and Defeat
  53. Waypoints
  54. Zone of Control

Facilities

  1. Facility
  2. Aerospace Complex
  3. Aquafarm
  4. Bioenhancement Center
  5. Biology Lab
  6. Brood Pit
  7. Centauri Preserve
  8. Children’s Creche
  9. Command Center
  10. Covert Ops Center
  11. Energy Bank
  12. Flechette Defense System
  13. Fusion Lab
  14. Genejack Factory
  15. Geosynchronous Survey Pod
  16. Hab Complex
  17. Habitation Dome
  18. Headquarters
  19. Hologram Theatre
  20. Hybrid Forest
  21. Nanohospital
  22. Nanoreplicator
  23. Naval Yard
  24. Nessus Mining Station
  25. Network Node
  26. Orbital Defense Pod
  27. Orbital Power Transmitter
  28. Pressure Dome
  29. Psi Gate
  30. Punishment Sphere
  31. Quantum Converter
  32. Quantum Lab
  33. Recreation Commons
  34. Recycling Tanks
  35. Research Hospital
  36. Robotic Assembly Plant
  37. Skunkworks
  38. Sky Hydroponics Lab
  39. Stockpile Energy
  40. Subsea Trunkline
  41. Subspace Generator
  42. Temple of Planet
  43. Tree Farm

Secret Projects

  1. The Pholus Mutagen
  2. The Space Elevator
  3. The Voice of Planet
  4. The Xenoempathy Dome

Terraforming

  1. Airbase
  2. Aquifer
  3. Bunker
  4. Condenser
  5. Echelon Mirror
  6. Farm
  7. Forest
  8. Kelp Farm
  9. Level Terrain
  10. Lower Land
  11. Lower Sea Floor
  12. Mag Tube
  13. Mine
  14. Mining Platform
  15. Plant Fungus
  16. Plant Sea Fungus
  17. Raise Land
  18. Raise Sea Floor
  19. Remove Fungus
  20. Remove Sea Fungus
  21. Road
  22. Sensor Array
  23. Soil Enricher
  24. Solar Collector
  25. Thermal Borehole
  26. Tidal Harness

Units

  1. Fungal Tower
  2. Isle of the Deep
  3. Locusts of Chiron
  4. Mind Worms
  5. Scout Patrol
  6. Sea Formers
  7. Sealurk
  8. Spore Launcher
  9. Supply Crawler
  10. Transport Foil
  11. Unity Mining Laser

Abilities

  1. Carrier Deck
  2. Cloaking Device
  3. Deep Pressure Hull
  4. Empath Song
  5. High Morale
  6. Hypnotic Trance
  7. Marine Detachment
  8. Nerve Gas Pods
  9. Non-Lethal Methods
  10. Repair Bay
  11. Super Former

Weapons

  1. Fungal Payload
  2. Hand Weapons
  3. Planet Buster
  4. Probe Module
  5. Psi Attack
  6. Supply Transport
  7. Tectonic Payload
  8. Terraforming Unit
  9. Troop Transport