Inefficiency (Basic)
As a faction grows and controls more bases, this growth will put a strain on the economy. This strain shows up as Inefficiency, which can cause the loss of energy production within a base.
The farther a base is away from a faction’s Headquarters base, the more inefficiency it will experience.
This can be mitigated by social engineering choices which increase Efficiency. At individual bases, inefficiency can be reduced by building a Children’s Crèche.
See also Inefficiency (Advanced).