Author Topic: Boarding sea transport bug?  (Read 1627 times)

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Offline Dio

Boarding sea transport bug?
« on: May 29, 2014, 07:26:48 PM »
I noticed that a land unit with more than 1 movement disembarking from a sea transport outside a base onto a land square or base requires only a single movement point. However, a land unit with more than 1 movement boarding a sea transport outside a base takes up all of the land unit's movement points. Is this a bug? Should it be changed?
« Last Edit: June 04, 2014, 05:48:54 AM by Dio »

Offline Geo

Re: Disembarking sea transport bug?
« Reply #1 on: May 29, 2014, 07:29:14 PM »
I kinda like the ability to have a move available after embarking from a transport, so definitely don't consider it a bug.

Offline Dio

Re: Disembarking sea transport bug?
« Reply #2 on: May 29, 2014, 07:32:52 PM »
However, the second part prevents you from using sea transports as bridges to cross a single tile of water.

Offline Geo

Re: Disembarking sea transport bug?
« Reply #3 on: May 29, 2014, 08:27:04 PM »
That's true.

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Re: Disembarking sea transport bug?
« Reply #4 on: May 29, 2014, 08:43:05 PM »
The AI wouldn't take advantage as smartly, of course, but lessening the frustrations in gameplay for people has a distinct upside.

Offline Yitzi

Re: Disembarking sea transport bug?
« Reply #5 on: May 29, 2014, 09:25:40 PM »
I don't think it's a bug, though whether it's ideal game design is another question.

Offline Nexii

Re: Disembarking sea transport bug?
« Reply #6 on: May 31, 2014, 01:47:17 AM »
Well it could also be coded such that a unit can only embark one transport per turn.  But this might be just as clunky in design.

Would agree that it's not a bug, however it very much diminishes the usefulness of "Amphibious" modifier.

Offline Geo

Re: Disembarking sea transport bug?
« Reply #7 on: May 31, 2014, 05:15:28 AM »

Would agree that it's not a bug, however it very much diminishes the usefulness of "Amphibious" modifier.

How's that? IIRC, Non-amphibious units can't attack from their transport, even when having multiple moves available. Those multiple move units first have to make landfall.
In case of a rover it might mean making landfall, spending the second move attacking, and likely getting destroyed during the next player's turn for its trouble.

Offline Nexii

Re: Disembarking sea transport bug?
« Reply #8 on: June 04, 2014, 05:53:52 AM »
Yea, I suppose it's that transports very vulnerable to air.  I've been trying out AAA at 200%.  That makes it somewhat less risky for units to remain in a transport. 

One interesting thing about amphibious is that it applies to bases as well as transports.  So amphibious troops can attack a base next to the coast, or move onto land from a base by the coast.  It certainly has its uses.

I think the reason for ending the unit's turn on boarding has historically been so that multiple transports can't ferry a unit on the same turn.  It's sort of logical when you think about it.

 

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