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Major pain in the butt: the enemy reminding you that you have committed an atrocity against them every single time you come into contact with any of their units or bases. Proposal: disable these notifications altogether or have them appear only one time or provide an option to disable them. (Gee, I sound like a Progenitor now.)But holy crap, this is hilarious.
The last one seems normal enough to me.For the first two, did you tinker with the abilities costs?Although the 'deep' ability isn't really a downgrade, it is weird the weapon value is decreased.
Can't you cut way down on those pop-ups with the workshop settings? I never use auto-designs unless you count the reactor upgrades, so I turned auto-designing off.
Weird upgrade prompts. Two prompt to downgrade, the third is dealing with two equivalent unit types having different functions.
Quote from: poolside on May 16, 2014, 03:46:10 PMWeird upgrade prompts. Two prompt to downgrade, the third is dealing with two equivalent unit types having different functions.Strange indeed. I can't really do anything about it without a savegame to work from, though.
One question, though: Obviously it should not offer or allow downgrades, but should it offer/allow upgrades that change one ability to another? Should that depend on the relative costs of the abilities?
As for the last one: sometimes Amphibious comes in handy, sometimes AAA does. The game shouldn't decide on which is "better".
I'm afraid Super isn't an upgrade over Fungicidal - one doubles the speed of everything but removing/planting fungus, and the other doubles the turns required for only removing/planting fungus. IIRC.