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Quote from: Dio on April 25, 2014, 05:32:41 PMQuestion: In SMAX, does the major fungal bloom catastrophe still occur after a faction finishes building the Voice of Planet secret project, but before a faction builds the Ascent to Transcendence?I'm not sure what you mean by "major". Fungal blooms can still happen post-VoP, and actually are twice as likely to happen, but do not contain worms once the VoP has been built.
Question: In SMAX, does the major fungal bloom catastrophe still occur after a faction finishes building the Voice of Planet secret project, but before a faction builds the Ascent to Transcendence?
It's the global bloom that happens upon completion of the Voice, and it ruins all the nice, neat terraforming you've done. Yes, it still happens, but if you have the Progenitors in the game, you have to get the Voice and Transcend before they build the right number of Subspace Generators to phone home - if that happens, all humans are toast (or served on toast).
I think it's just a single bloom in SMAX; is it substantially more in SMAC?
Quote from: Yitzi on April 25, 2014, 09:30:30 PMI think it's just a single bloom in SMAX; is it substantially more in SMAC?It's a continuous map-wide fungal bloom, adding new tiles every lapsed turn.At least if the effect isn't different in scenarios. I saw it last in action on my Mars scenario.
I never investigated to see if that happens in SMAX too; if not, something of that sort (with moddable associated variables) is already on my to-do list, as I think it will help give that "Planet rising" feel (especially if the VoP is moved down the tech tree somewhat so that there's a nice period in there.)
Quote from: Yitzi on April 25, 2014, 11:14:16 PMI never investigated to see if that happens in SMAX too; if not, something of that sort (with moddable associated variables) is already on my to-do list, as I think it will help give that "Planet rising" feel (especially if the VoP is moved down the tech tree somewhat so that there's a nice period in there.)The scenario is SMACX-based.IIRC, finishing the VoP enables the construction of the Ascend SP for every faction in the unmodded game. Never came far enough with one of your mods to see if you changed that trigger somehow?
Changes between versions which SMACers are okay with (kyrub you can veto these, just let me know)Freeing captured faction leaders probe op (?)New landmarks (?)-Borehole Cluster, Unity Wreckage, the Manifold Nexus, Fossil RidgeHotseat/PBEM support
Quote from: ete on April 25, 2014, 12:55:23 PMChanges between versions which SMACers are okay with (kyrub you can veto these, just let me know)Freeing captured faction leaders probe op (?)New landmarks (?)-Borehole Cluster, Unity Wreckage, the Manifold Nexus, Fossil RidgeHotseat/PBEM supportAs I have said, my stance on "changes" is really conservative. From my experience from working patches for old games, I find it important to be able to show the new hybrid game and say: truly, you may play your old SMAC, if you wish (there is a good number of players, who want their "retro" experience.) No hidden surprise, and you may share our goods (patches/mods/experience) with the community. - For optional content, there's always room.Landmarks: Borehold cluster and Manifold Nexus is in SMAC v.4. For me, that means that it automatically goes in our hybrid. The other two, I don't know. I really like Fossil Ridge as a landmark, but I have many doubts about Unity Wreckage from the description. Can anybody explain more? -- Do I want to know where other factions are? Nah, that's game changer, we old gamers like our slow uncovering of the shrowd. And what is Mining Laser, please? Engine Core, huh? (And if we don't admit Unity wreckage, then we should make Fossil Ridge optional as well, to be consistent...).What does freeing of faction leaders do, exactly?Hotseat / PBEM, that goes obviously in. Nice.