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Hiya I'm hoping that some of you good people can give me some ideas about how to buff the factions a bit. I don't want to change the social stats, rather give free special abilities or facilities upon discovery of certain techs. I want them to play to be fitting to the faction style and play to its strengths while not being overpowered in comparison. So far I have added: Spartan units getting the trained special ability after they learn Int IntegGiains getting super formers with AEE Pirates getting amph pods with Doc initiativeI haven't spent long thinking about this but I was also mulling over the idea of free energy banks for Morgan/Fusion labs for Zak/police units for Yang or Lal (non lethal methods) but think they will be too strong.Anway I would love to hear your thoughts and suggestions.
Uni is meant to be weak with probes though :O