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Yay great work as always! And yay for someone else trying mode 2/4 (actually I've been playing on a mix of modes). I believe previously mode 2/4 didn't have the divide by 4 applied? This actually better though since now you can set cost multipliers such as 1.25x, 1.50x, 1.75x, etc.
That's nice.Wouldn't it be a good idea to idiot-proof? Maybe a master list of boilerplate instructions with each update?
Since related to TarMinyatur's post above. I noted that when using cost mode:2, adding a special ability to a unit with a weapon+armor cost of 1 crashes the game. This is even if you set chassis factor to 4 or 8. Probably order of operations resulting in divide by 0 as you explained already Yitzi
Ok you're right that weapon cost: 0, armor cost: 1 doesn't crash the game. What I was using was the opposite - weapon cost: 1, armor cost: 0 which crashed the game for me.
I found the problem. The formula, if you remember, is (weapon cost+armor cost)*chassis cost/4. This is rounded down, so for a scout patrol there is a cost of 0. To fix it, simply set chassis costs high enough that every unit has cost at least 1 (or make those that don't into predesigned units and set their cost manually.) For the original idea of "1 for infantry, 2 for other land and sea units, and 3 for air" you'd want to set chassis costs to 4, 8, and 12 respectively.