Author Topic: Let's Make Smilies!  (Read 89452 times)

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Offline Buster's Uncle

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Re: Let's Make Smilies!
« Reply #660 on: January 26, 2015, 10:09:10 PM »
Look carefully at the frame cropping when you open this and look over what I've done - I left it unoptimized, since it's a WIP.  As you see, I left it to you to roll it back.  Shouldn't be TOO tough to finish, now...

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Re: Let's Make Smilies!
« Reply #661 on: January 26, 2015, 11:38:57 PM »
...You might experiment with the frame timing - it might be funnier if the corner-rolling looks awkward instead of bouncy, as slowing the roll to 100ms or so might do.  Maybe 100ms as it turns up, and 50 as it turns down.  My idea in the first place was making the square roll like a square...

Offline Flux

Re: Let's Make Smilies!
« Reply #662 on: January 27, 2015, 12:24:40 AM »
Well, now I'm starting to know how the layer-boundary tool works.
What an educational smilie.
(AND frustrating. I did something to mess up all of the good looking frames somehow)
the attachment is to see if it'll display properly this time, btw.
« Last Edit: January 27, 2015, 12:57:06 AM by Flux »
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Offline Buster's Uncle

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Re: Let's Make Smilies!
« Reply #663 on: January 27, 2015, 01:00:22 AM »
The roll is three intermediate frames - 22.5 degrees, 45, and 67.5.  Repeat those over and over, using the forward corner touching the bottom as positioning guide and ending in the flat square, then go back and paste the face in.  I just loaded up the round original copy/pasted the laugh, and kept track by matching the frame numbers that I pasted from/to.

You'll notice that I made it 9 pixels taller and almost 40 wider - it needed the room to roll square and be funny.

Offline Flux

Re: Let's Make Smilies!
« Reply #664 on: January 27, 2015, 01:04:07 AM »
The roll is three intermediate frames - 22.5 degrees, 45, and 67.5.  Repeat those over and over, using the forward corner touching the bottom as positioning guide and ending in the flat square, then go back and paste the face in.  I just loaded up the round original copy/pasted the laugh, and kept track by matching the frame numbers that I pasted from/to.

You'll notice that I made it 9 pixels taller and almost 40 wider - it needed the room to roll square and be funny.
Well, I've just been copying the square rotations of your forward roll...
Takes away from the educational value, something I need. Too late for those ones now, I might finish up with the manual rotation
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Offline Buster's Uncle

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Re: Let's Make Smilies!
« Reply #665 on: January 27, 2015, 01:10:39 AM »
Yeah; just copy/paste mine.  That's what I meant.  You'll know how to do it yourself next time.

Offline Flux

Re: Let's Make Smilies!
« Reply #666 on: January 27, 2015, 01:14:12 AM »
Yeah; just copy/paste mine.  That's what I meant.  You'll know how to do it yourself next time.


Gonna go with serious. I'll do the last 8 or so frames soon, but I have some things to do.
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Re: Let's Make Smilies!
« Reply #667 on: January 27, 2015, 02:18:19 AM »
As I keep saying, ripping off modifying old smilies is how I learned.  You're getting very good, very fast, so don't sweat that.


-Now, the way I made the turning squares was to copy one of your sitting-flat ones, erase the face, and rotate exactly 22.5 degrees at a time (actually 22.5, then paste in the flat in the next frame, rotate 45, paste in the flat in the next frame and rotate 67.5 - rotating a rotated copy would have made a sloppy mess).  Then I just copy/pasted the same four angles over and over, 'cause a square rotated 90/180/270 degrees looks identical to one unrotated.  It's the angle of the face that gives it a sense of true motion.

Once you're finished, you can duplicate the rotating yourself for practice, if you like, and if you're really eager to learn, start from scratch duplicating the face rotations from the stationary ;lol.  They came out a bit crappy, you'll have noticed, but who can tell at 60ms while they're moving?

Offline Flux

Re: Let's Make Smilies!
« Reply #668 on: January 27, 2015, 02:40:35 AM »
They came out a bit crappy, you'll have noticed, but who can tell at 60ms while they're moving?
Yeah, I've noticed with a lot of smilies it's okay to sacrifice a little quality when people really can't tell anyway.
Alright, gonna tarnish you for a sec here...
Look at the background of the BE window in  :danc: -The pixels move for no apparent reason.
in ;nod the bright pixels in the middle don't move up/down.
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Offline Buster's Uncle

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Re: Let's Make Smilies!
« Reply #669 on: January 27, 2015, 03:01:32 AM »
You mean under Lal's behind?

Offline Flux

Re: Let's Make Smilies!
« Reply #670 on: January 27, 2015, 03:17:35 AM »
No - Part of the top gets cropped out. But you widen it just a little to o.

-I also greatly improved the old Svensgaard smilie I made. In the sense that he looks more like a drunk pirate.
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Re: Let's Make Smilies!
« Reply #671 on: January 27, 2015, 03:27:38 AM »
Huh.

You know, I've been beginning to wonder, lately, if it wasn't time to ditch the BE window version, anyway...

Offline Flux

Re: Let's Make Smilies!
« Reply #672 on: January 27, 2015, 03:29:35 AM »
I vote old Laljoy.
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Offline Buster's Uncle

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Re: Let's Make Smilies!
« Reply #673 on: January 27, 2015, 03:37:53 AM »
in ;nod the bright pixels in the middle don't move up/down.
By design - if it's spherical and the light source doesn't move, the highlight stays in place even though the face is rotating forward and back.

Offline Flux

Re: Let's Make Smilies!
« Reply #674 on: January 27, 2015, 03:45:14 AM »
I had just figured the guy had a horrible farmers tan. Silly me.
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