Author Topic: Let's Make Smilies!  (Read 89888 times)

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Offline Geo

Re: Let's Make Smilies!
« Reply #165 on: March 25, 2014, 02:56:46 PM »
My condolences, BU.

Offline Buster's Uncle

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Re: Let's Make Smilies!
« Reply #166 on: March 25, 2014, 09:09:51 PM »
Thanks.

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Re: Let's Make Smilies!
« Reply #167 on: March 25, 2014, 09:14:24 PM »
Any reason not to turn this guy :hunter: into Santi?  Or was that the idea of the shotgun suggestion?


...

And BTW - ;no

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Re: Let's Make Smilies!
« Reply #168 on: March 26, 2014, 01:21:45 AM »
?

Geo, I wonder if you can guess who in particular (besides practically all Republicans when they accuse Bakrama of doing things that actually the Bush occupation did) I was thinking of when I made this?

Offline Geo

Re: Let's Make Smilies!
« Reply #169 on: March 26, 2014, 04:45:43 AM »
Nope, no idea. Not when about all Reps are excluded.
Besides, since last evening people here should be wary of what they post. A certain president wanders around today in the immediate area, and criticism may come under closer scrutiny then normally would...

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Re: Let's Make Smilies!
« Reply #170 on: March 26, 2014, 05:07:54 AM »
Oh.  You're talking about Bakrama visiting waffleland in RL.  Had me going for a minute.

(It's not Dale.)

Offline Geo

Re: Let's Make Smilies!
« Reply #171 on: March 26, 2014, 05:21:10 AM »
Dale monitoring WPC? ;lol
He'd never find the time. :P

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Re: Let's Make Smilies!
« Reply #172 on: March 26, 2014, 05:21:42 AM »
Member Mr. President was browsing the fiction forum last night - that's what threw me. ;lol  Helluva coincidence.

Dale's not a hypocrite.

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Re: Let's Make Smilies!
« Reply #173 on: March 26, 2014, 08:26:23 PM »
So what else do I need to cover in the tutorials?  I've covered everything I can think of, aside from trying to teach how to draw - which is something a lot more complex and un-web-friendly than showing which buttons to push, and which I don't intend to tackle.

Thoughts?

...

Valka, I could use some beginner questions for inspiration...

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Re: Let's Make Smilies!
« Reply #174 on: March 28, 2014, 09:05:37 PM »
A pothead asked me for a pothead nod, so-

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Dirty Dancing: Nobody Puts Teddy in the Corner - Not So Innocent
« Reply #175 on: March 29, 2014, 03:55:39 AM »



Just thought I'd get that out of the way up front...

I've really covered all the how I can think of w/o going into how to draw, but perhaps it will be instructive to show the individual frames that went into the above w/ commentary.  If you're following along seriously at home, save the .gif and open it in GIMP, so you can switch between this and having a closer look for yourself.

Stage one, the opening hip-wiggle, is these three over and over for 13 frames:
   
That's (A B A C A B A C A B A C) for three shakes.  The neutral A is somewhat superfluous between the opposing B and C, but is left in this overlong [42 frames is pretty excessive] animation 1.) for instructional purposes, and 2.) because quick intermediate frames do make for a smoother animation.

To begin the transition to the next part of the dance, Teddy extends his paws and scrunches down two pixels (to emphasize difference in height to make the leap more visible w/o making the frame borders any taller than absolutely needed - tall smilies break up line spacing, so shorter is better) in preparation to leap.
  Now in the air and turning 
Frames that are going to be up for a tenth-second (100ms) or less don’t need to look as good.

Sticks the landing

Now in full profile, still contracted.

Full height, drawn back for pelvic thrust


And it’s the pelvic thrust that drives Asher insa-yay-yay-yayane


And frames (G H) to do it again, then back to (F E) to turn to other way then use the same frames, flipped, to do it twice more in the other direction.

     
(I J K L K L)

-Ending in a full-height profile to transition to the concluding spin

(J I N)

N being D moved up two pixels in the frame - always emphasizing the height difference in jumps, the alternative being taking up a lot more space for the hops to be visible.

(D)
       

-These are all alterations of frames already shown, different in placement, height and foot-positioning for realism, and the differences in the feet of the reflections of R Q P and O that bring us back around are too trivial to be worth making the screenies.

S, like O, is just an alteration of D.  The 19 different figures I’ve portrayed are close to being the same six repeated endlessly - far more work went into figuring out how to animate the next move and tweaking the timing through trial and error than drawing the variations.


Here’s the entire arrangement of frames and timing from the Layers Menu
       


I had no idea that I had much artistic talent when I began modding SMACX faction art -which is how I got started with this, forums and everything- I did alterations of other peoples’ work, and kept at it and learned new things until it turned out that I was good at a lot of stuff.

The first step is to take on modest projects - shamelessly modifying pre-existing works a little until you gain mastery and move up in originality, according to your developing talent.  I’ve been doing this for years to get this good, so don’t let that intimidate you from trying as a beginner.  I didn’t have any tutorials to smooth out the bumps.

Here’s an alteration I made Valka of an earlier Teddy dance into a black kitteh

(I then posted it at 'poly for Slowwhand; he's a crazy cat lady)

My challenge/homework assignment to you is take the same animation and turn it into a different animal.  Then post, that I may praise your industry.

Questions and such are welcome.  I will be delighted to be of whatever help I can be.

Good hunting.
« Last Edit: March 29, 2014, 04:11:06 AM by BUncle »

Offline Buster's Uncle

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Re: Let's Make Smilies!
« Reply #176 on: March 31, 2014, 05:22:34 AM »

Offline Rusty Edge

Re: Let's Make Smilies!
« Reply #177 on: April 01, 2014, 05:40:24 AM »
Seeing your dog caught me by complete surprise!

Speaking of surprises, is the Enterprise going to do anything else like cloak or de-cloak, fire phasers or photon torpedoes?

Offline Buster's Uncle

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Re: Let's Make Smilies!
« Reply #178 on: April 01, 2014, 05:56:39 AM »
It could...   Which Enterprise?

Offline Rusty Edge

Re: Let's Make Smilies!
« Reply #179 on: April 01, 2014, 05:59:50 PM »
I was talking about the one in your sig line.

But if this is some kind of test about my Star Trek geek credentials, they don't go very far.

Here goes- your sig line is the original Enterprise from the original TV series. In the series, only the Klingons could cloak.  The Enterprise had shields only. The Romulans used some sort of plasma cloud weapon that drifted over to the Enterprise and knocked everybody off of their feet. In the original series phasers are a ray weapon, and photon torpedoes are a more like missiles. In the pilot  it was different.  I think they used the term phaser for what we know think of as a photon torpedo.

Later, in the movies or the Next Generation tv series, they had captured the cloaking ability by defeating the Klingons in a war, I guess.

Well, Next Generation had a Klingon crewman, so the Klingon Empire had to be part of the Federation by then.


So, if I got that right, your Enterprise is limited to phasers and photon torpedoes. But it has nothing to shoot at. At the least it would need a Klingon ship to chase.


Sounds like a lot of work to me.  Time that could be spent writing a parody science news article. ;)




 

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