Author Topic: Lets make some aquatic factions  (Read 11586 times)

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Offline Kilkakon

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Re: Lets make some aquatic factions
« Reply #45 on: September 24, 2013, 05:35:56 AM »
My Dawn of War mod is about as big as LE, although I do not have a modelling crew so sadly it is illegal to release it (GW cease and desist all mods are not 100% original content). It's definitely my most popular thing as it is more mainstream. And yeah I know. I have trouble enough finding friends that agree with what I like and aren't perverted to the core as it is, let alone people who like what I do. :) But I'm learning my lesson and trying to not be bitter about it.
« Last Edit: September 24, 2013, 12:15:50 PM by Kilkakon »

Offline ariete

Re: Lets make some aquatic factions
« Reply #46 on: September 24, 2013, 12:09:55 PM »
you have nothing to do with Imperial Guard Brothers in Arms?? or in your mega-mod there's something about it!!

i'm pervert, maybe not like you, but you have all my moral support for your sick depravity.

Offline Kilkakon

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Re: Lets make some aquatic factions
« Reply #47 on: September 24, 2013, 12:16:44 PM »
The mega mod has its own setting. :) I'd like to think sick depravity doesn't describe me.

Offline ariete

Re: Lets make some aquatic factions
« Reply #48 on: September 25, 2013, 12:31:34 PM »
describe me kilkakon, don't worry

Offline ete

Re: Lets make some aquatic factions
« Reply #49 on: September 25, 2013, 12:40:46 PM »
Anyway, back on topic, anyone got some ideas for interesting custom aquatic factions?

Offline Buster's Uncle

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Re: Lets make some aquatic factions
« Reply #50 on: September 25, 2013, 04:19:09 PM »
...Another semi-NL faction, only with IoDs and/or Sealurks?

Offline Sigma

Re: Lets make some aquatic factions
« Reply #51 on: September 25, 2013, 04:42:23 PM »
Any +Economy aquatic faction has the potential to be kind of ridiculous, due to being able to collect very respectable energy from almost every single square on your bases, regardless of other circumstances. With that in mind a trader faction could be very powerful at sea.

Offline Kilkakon

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Re: Lets make some aquatic factions
« Reply #52 on: September 25, 2013, 04:51:57 PM »
What about a water faction with free HQs and no free market? :)

Offline Nexii

Re: Lets make some aquatic factions
« Reply #53 on: September 25, 2013, 05:02:57 PM »
A Cthulu themed water faction.  Though I'm sure there's one out there somewhere.
+1 POLICE
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Offline Geo

Re: Lets make some aquatic factions
« Reply #54 on: September 25, 2013, 05:17:14 PM »
Mmm... my old MP faction...

^+2 POLICE and +1 PROBE: {Loyal citizens of a distinct culture}
^-2 GROWTH: {Accidents for the unattentive in a hostile environment and birth control}
^{May not use Free Market economic choice.}
^Free Deep Pressure Hull ability with discovery of necessary technology.
^Terraform Bonus: {Drowning your opponents is an option}
^Bases need Hab Complex to exceed size 4: {Small bases difficult to discover}
^Enhancements may be built in ocean and trench squares with the discovery of Advanced Ecological Engineering: {Trained for life at sea}
^Bonus mineral from ocean shelf squares: {Culture and technology adapted for the ocean}

ATM I'm thinking of giving a free seaformer to start with.

Offline Buster's Uncle

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Re: Lets make some aquatic factions
« Reply #55 on: September 25, 2013, 05:31:16 PM »
A Cthulu themed water faction.  Though I'm sure there's one out there somewhere.
The Cuthuloids of chuft's Lazymod.

Offline ariete

Re: Lets make some aquatic factions
« Reply #56 on: September 26, 2013, 12:30:42 PM »
my view, an acquatic fac, just because it's developed in sea, that has no boundaries and limits, will never have high levels of police: sea-peoples, properly for their atitudes, will have more ways to circumvent the limits and the laws.

Offline Geo

Re: Lets make some aquatic factions
« Reply #57 on: September 26, 2013, 04:44:23 PM »
my view, an acquatic fac, just because it's developed in sea, that has no boundaries and limits, will never have high levels of police: sea-peoples, properly for their atitudes, will have more ways to circumvent the limits and the laws.

Au contraire, my dear ariete. The sea may look endless, but the places where humans can dwell on, in, or under, are quite limited. Strict discipline is necessary to allow human beings to prosper in such circumstances. Even among pirates, Captain's word was Law.

Offline ariete

Re: Lets make some aquatic factions
« Reply #58 on: September 27, 2013, 04:53:21 PM »
The sea may look endless, but the places where humans can dwell on, in, or under, are quite limited. Strict discipline is necessary to allow human beings to prosper in such circumstances. Even among pirates, Captain's word was Law.

if we see that in an inside prospective it's true, we need control of peoples in those compressed space.
but in game i think to justify better this element in different way, with population bonus of 2 for example, so you need to build hab complex to upgrade to size 6.

the seamen nature is that of a spontaneity, fend somehow, and maybe also unscrupulous man. the sea is the place where acquatic fac derives its living / support, so you can't close the sea, you can't cut the wings to the crews traveling, because in the seamen mentality abounds altruism but also lot of individualism or better individualism of groups. How many captain were killed as a result of mutiny by own crews?


Offline ariete

Re: Lets make some aquatic factions
« Reply #59 on: September 27, 2013, 04:58:34 PM »
Any +Economy aquatic faction has the potential to be kind of ridiculous, due to being able to collect very respectable energy from almost every single square on your bases, regardless of other circumstances. With that in mind a trader faction could be very powerful at sea.

you find ... how can i justify the merchant culture of an acquatic fac, maybe set some bonus about commerce. not efficency because as i try to say previously ;) too heads sail in the seas.

 

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