Author Topic: Lets make some aquatic factions  (Read 11604 times)

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Offline ete

Re: Lets make some aquatic factions
« Reply #30 on: September 22, 2013, 09:31:48 PM »
ariete: How about: you make the base wiki pages (just listing faction bonuses, no english needed), zip up a pack of text files, and I'll make a load of english fixes then send you back text files?

Offline ariete

Re: Lets make some aquatic factions
« Reply #31 on: September 22, 2013, 09:40:06 PM »
i left the empty fields where there aren't bonus, but then i found where upload the files. i went to see in wiki where modify it, so if you want i redo the form sent.

Offline ariete

Re: Lets make some aquatic factions
« Reply #32 on: September 22, 2013, 09:43:18 PM »
here those damned txts

Offline ete

Re: Lets make some aquatic factions
« Reply #33 on: September 22, 2013, 10:05:24 PM »
Almost with the wiki.. don't edit that page, copy the template code onto a new page. For example to make the Alien Horde page go to
http://alphacentauri2.info/wiki/index.php?title=Alien_Horde
Click edit this page then paste the code in (remove unused bonus lines):

{{FactionInfoBox
|Faction=alien horde
|Text=horde
|Creator=ariete
|Artist=ariete
|Efficiency=-1
|Support=+1
|Planet=+1
|Psi=125%
|BonusTechs=2
|FreeTech=Applied Physics
|FreeTech2=Doctrine: Flexibility
|FungNutrients=+1
|FungMinerals=+1
|FungEnergy=+1
|Progenitor=yes
|Aquatic=yes
}}

Alright about text files, I'll go through that and make some fixes.

Offline Kilkakon

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Re: Lets make some aquatic factions
« Reply #34 on: September 23, 2013, 12:28:08 AM »
I have only made 3 SMAXised versions of them so far, mainly as my game has been unpopular so I didn't think there was any demand. Plus it seems silly to spend 3 years of my life making a game to only remake the same thing with a far reduced scope haha. But it's not impossible, just catch me on a good day when I am ahead of schedule.

Offline ete

Re: Lets make some aquatic factions
« Reply #35 on: September 23, 2013, 12:44:29 AM »
Okay, I was mostly wanting to collect up work you've done (existing SMAXed factions) since it falls into the scope of my faction collection project, not requesting you do extra work to convert more.

Offline Kilkakon

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Re: Lets make some aquatic factions
« Reply #36 on: September 23, 2013, 12:47:08 AM »
Ah right. :) I'll try to get onto that soon then. From memory my personal faction would need a new agenda.

Offline Green1

Re: Lets make some aquatic factions
« Reply #37 on: September 23, 2013, 01:18:09 AM »
I have only made 3 SMAXised versions of them so far, mainly as my game has been unpopular so I didn't think there was any demand. Plus it seems silly to spend 3 years of my life making a game to only remake the same thing with a far reduced scope haha. But it's not impossible, just catch me on a good day when I am ahead of schedule.

Not really. Even if such effort was not the cup of tea of some of the lurkers and posters, your dedication and work has turned you into a modding bad ass. You can now because of Lost Eden do things with enough time to a game that other gamers can only dream about. This skill will carry over to this and any other game or board you wish to mod for. It will even carry into real life as you will understand more on how things in computer programs are set up more than the average user.

So... if you look at it that way, does it matter if a mod is on the order of sheer DLs of Fall from Heaven (Civ 4)?

My thing is, get you a real powerful engine like Civ V or Fallen Enchantress, get yourself a bunch of cool cats like us that have a better finger on the pulse of what the basement nerds like, you could at least put out something on the order of what Maniac or some of these other modders put out on CFC. Hey, yours works, Some of these cats on CFC put out some buggy stuff. You are a much better modder technically than even most of those on CFC. We get you a good concept, you would absolutely destroy them.

I liken it to Dwarf Fortress. Ever checked it out? It comes from a guy with a doctorate in mathematics who decided academia was not for him and decided to leave to live in a one bedroom ghetto apartment locked in with a computer and 20 cases of Monster energy drinks and live off donations. The simulation side of Dwarf Fortress is ambitious to enough to make AAA titles like Sim City look like a free to play kid's flash educational game. But, the guy will probably never hit it big. Why? He refuses to use modern UIs or let other nerds who are just as obsessed with AI, UI,or graphics touch his baby. But.. if he was to take that and iterate on it, he would be a powerful supervillian indeed. Coders are talented, but sometimes they get so good at what they do they get blind to what others really want.

I know, off topic. But when I see negativity from someone talented, I need to add positive perspective.

Offline JarlWolf

Re: Lets make some aquatic factions
« Reply #38 on: September 23, 2013, 01:29:02 AM »
That's quite an accurate statement. And I can tell you now Kilkakon, that the reason your mod isn't raging popular isn't the qaulity of it: It's the subject matter theme. Not everyone took to it, and does that mean its bad in itself? No. It was your idea, and its target audience is a small niche group and people who like to experiment. Like Green1 said: Take this as experience to other platforms and mods, and rock the world with it.


"The chains of slavery are not eternal."

Offline Kilkakon

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Re: Lets make some aquatic factions
« Reply #39 on: September 23, 2013, 01:46:35 AM »
Well thank you guys. :) It's nice to get the personal vote of confidence at least. And yes I am weird, I think pokemon running around with foreskins is adorable, and most people don't, haha. Ah well. It only falls down on occassion because I like to share things with my friends which gets awkward in that subject area. But thanks.

It is true that I have modded everything. :| Oblivion, Dawn of War, skins for Minecraft, 3 different C&C games, Civilisation 2 (made a TC for that as well haha), SMAX, Heroes 3, etc.

Sorry to derail your thread ete mate. XD

Offline JarlWolf

Re: Lets make some aquatic factions
« Reply #40 on: September 23, 2013, 02:22:35 AM »
Here is the bases: I made land versions, and all you have to do is copy the entire thing, and paste on a blank pcx.

Someone else will have to do the defences.


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Offline Buster's Uncle

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Re: Lets make some aquatic factions
« Reply #41 on: September 23, 2013, 02:36:56 AM »
I'm on it.

Offline Buster's Uncle

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Re: Lets make some aquatic factions
« Reply #42 on: September 23, 2013, 04:50:50 AM »
Those spread-out base elements were a pain! pain! pain! to fit fences around.

Let me know if this works.

Offline ete

Re: Lets make some aquatic factions
« Reply #43 on: September 23, 2013, 12:29:05 PM »
Looks good :). Thanks guys.

Edit: Tested, looks much better.. though the base defenses going all the way outside the ships makes them feel a bit too large. If you get bored maybe take a look at them in game and tweak? If not, it's still a large improvement.

Offline ariete

Re: Lets make some aquatic factions
« Reply #44 on: September 23, 2013, 02:14:51 PM »
Almost with the wiki.. don't edit that page, copy the template code onto a new page. For example to make the Alien Horde page go to
http://alphacentauri2.info/wiki/index.php?title=Alien_Horde
Click edit this page then paste the code in (remove unused bonus lines):

{{FactionInfoBox
|Faction=alien horde
|Text=horde
|Creator=ariete
|Artist=ariete
|Efficiency=-1
|Support=+1
|Planet=+1
|Psi=125%
|BonusTechs=2
|FreeTech=Applied Physics
|FreeTech2=Doctrine: Flexibility
|FungNutrients=+1
|FungMinerals=+1
|FungEnergy=+1
|Progenitor=yes
|Aquatic=yes
}}

Alright about text files, I'll go through that and make some fixes.


ah ok ete i must delete the empty fields.

in zip i've posted yesterday, txts are not update to last version of few days ago, but on this link are them http://alphacentauri2.info/index.php?topic=1257.225
the problem is i reply on this forum with a pc is not the same with which i work the customize facs and i play smacx, so files can be older. then i'm on internet with a not proprely fast internet key and i can't be immediate in many things. then i don't speak good english. this just to disclose the difficult conditions in which i work here, almost like a second world because i fear that most peoples of the third world doesn't have the option of connecting. i can't do now a serious connection, costs are too expensive (then in italy is expensive everything). the only thing i can do is try to talk with you, so better my english. this last can fast my activity here. thank everybody (expecially the uncle) for patience always shown.


@Kilkakon you are discouraged by the fact that few people are interested in your mod, after all the subject is very, very particular. about the competence i don't know because i'm not an expert but, as jarl says, surely you've gained in experience, and then if you like play in this way this is the important reason and you achive your objective. what have you did for dawn of war???

 

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