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Their is a single base chassis for human infantry equipment (land unit with 1 movement). The equipment that use this single chassis are terraformers, colony pods, supply transports, and Troop Transports. All of these equipment pieces use the same base chassis except that each of them add one or two unique caviar piece to that base chassis. You can view the base equipment chassis in game by changing a weapon or equipments offense mode to 4.Let me tell what caviar files are used to make each infantry equipment (Land movement 1):Base Chassis: VB.CVR + VBp.cvr + VCL.cvr + VCLT00.cvr + VLIGHTS.cvrColony Pods: Base Chassis + Drop.cvr + Droplet.cvrTerraformers: Base Chassis + VT.cvr + WVNTu.cvrSupply Transport: Base Chassis + VWNST.cvrTroop Transport: Base Chassis + VWNTT.cvr
Quote from: Dio on August 31, 2013, 12:25:59 AMTheir is a single base chassis for human infantry equipment (land unit with 1 movement). The equipment that use this single chassis are terraformers, colony pods, supply transports, and Troop Transports. All of these equipment pieces use the same base chassis except that each of them add one or two unique caviar piece to that base chassis. You can view the base equipment chassis in game by changing a weapon or equipments offense mode to 4.Let me tell what caviar files are used to make each infantry equipment (Land movement 1):Base Chassis: VB.CVR + VBp.cvr + VCL.cvr + VCLT00.cvr + VLIGHTS.cvrColony Pods: Base Chassis + Drop.cvr + Droplet.cvrTerraformers: Base Chassis + VT.cvr + WVNTu.cvrSupply Transport: Base Chassis + VWNST.cvrTroop Transport: Base Chassis + VWNTT.cvrI know all that. I checked with a .cvr viewer what all these files look like.My point is that the human (infantry/crawler) colony pod uses the Base Chassis + Drop.cvr + Droplet.cvr, but the aliens only the ACOLPOD.cvr file.What I'd like is the aliens using base chassis + droplet as well so I can switch around.
The best I can do without re-writing both the chassis and weapons section is give you a colony pod equipment without the tread and body for aliens.
Interesting fact. It appears that each faction starts a new game with the highest level of ground unit that does not have a pre-requisite techonology. For example, lets say that hovertanks are available from the start of a game. Then each faction starts out with a scout hovertank.
The whole shaded area controls the label weapon on the main design window. Why it is taking up so much more space than the other labels?