Author Topic: AAR 5 (Morgan): Aliens are bad for business.  (Read 34466 times)

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Offline Sigma

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #225 on: October 15, 2014, 03:25:51 PM »
Wanna know what's funny?

The Procyon aren't even playing at full potential, because I believe I gave them too many bonuses in the .txt so some of them are being cut off. Green1, can you tell if they're getting the -2 Pop bonus properly?

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #226 on: October 15, 2014, 07:45:35 PM »
Wanna know what's funny?

The Procyon aren't even playing at full potential, because I believe I gave them too many bonuses in the .txt so some of them are being cut off. Green1, can you tell if they're getting the -2 Pop bonus properly?

I believe they are. They got some fairly large (at this stage of the game) bases, but that has more to do with being on the sea and many of those bases surrounded by kelp. Then again, the Nautilus Pirates also have a -2 to growth if I recall but only to make them not as much overpowered as they already are. On the pirates because of the abundance of nutrients at sea, they get pretty big, too.

I think most of the reason I have survived has been poor handling of naval power and transports in the code. Procyon could easily land something to take care of me and Exterminatus if they would have landed just one or two more elite Chaos Infantry would have taken a city for sure. In some of the other more modern 4xs I play where transports are not separate but an ability such as Age of Wonders 3's "seafaring" or Civ 5's "embark", I would have been swamped like the Nazis were on D Day. Now you can say not building separate transports is more realistic, but that feature the more modern games are going with does help the AI and the player with less micromanagement.

Offline JarlWolf

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #227 on: October 16, 2014, 01:39:02 AM »
I think you need to start focusing on air dominance and start focusing on taking the largest enemy cities, get their biggest production centers and experience the boom. Spam probe teams and probe foils as well to constantly infiltrate, tech steal and other nasty stuff.


"The chains of slavery are not eternal."

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #228 on: October 16, 2014, 05:58:48 AM »
I think you need to start focusing on air dominance and start focusing on taking the largest enemy cities, get their biggest production centers and experience the boom. Spam probe teams and probe foils as well to constantly infiltrate, tech steal and other nasty stuff.

I do have a Missile Needlejet prototyped. A chemical warfare one at that. But I am going to need lots of them plus interceptors. Antimind, Exterminatus, AND Procyon have air at least what I have seen fly around. Exterminatus has Chaos Needlejets.

But, yes... big air needs to be a priority. I think being hit a few times with chemicals will hurt any major city even if it packs in 10 defenders like the Exterminatus and Annihilators seem to like to do.

Offline Kilkakon

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Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #229 on: October 16, 2014, 06:00:57 AM »
Yeah I would have said Interceptors plus Probe Teams, yup yup.

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #230 on: October 16, 2014, 06:10:09 AM »
Yeah I would have said Interceptors plus Probe Teams, yup yup.

Remember though, Procyon has Hunter Seeker Algorithm. Also is building Cloudbase Academy. I REALLY need to find all these juicy targets. With X weaponry that takes population on each attack, it is very possible to destroy a juicy secret project laden city.

Also, I expect this may be Kevin Cosner's Waterworld by the time I finish.

Offline Kilkakon

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Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #231 on: October 16, 2014, 06:12:25 AM »
Good thing you're already in the water :P

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #232 on: October 16, 2014, 06:19:30 AM »
Good thing you're already in the water :P

True, but some of these are on tiny islands. I think a few island bases DO have pressure domes up from the last global warming scare. But, it would screw them over more than me. Procyon though, is in the water as well.

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #233 on: October 16, 2014, 06:32:57 AM »
Two more Chaos infantry land on the island! This is not good. It took everything I had to kill the last two.

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #234 on: October 16, 2014, 06:43:35 AM »
Morgan Antimatter Falls as Exterminus jets move in.

Reinforcements - a mindworm unit and a X impact infrantry land at headquarters and try to cut off the Chaos squad before taking Morgan Data Systems as well. But, while severly crippling the unit, both of my units are lost. I move in the supply crawler and sea crawler to by time.

I rush production of our first aircraft - a chemical missile needle jet!

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #235 on: October 16, 2014, 06:51:47 AM »
Our aircraft swoops in and saves Morgan Data Systems as a large Exterminatus air wing moves to take up positions at the captured Morgan Antimatter. Our missle foil begins bombardment of our captured city.

Meanwhile, our marine impact foli captures a chaos foil and boards it. Hopefully, we can tow this back to base and reverse engineer chaos weaponry!

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #236 on: October 16, 2014, 06:58:56 AM »
Unfortunately, we were unable to get the foil to base to check out those chaos weapons. But, our intrepid marine impact foil DID capure an empty transport heading back to Exterminatus mainland!

We hit Morgan Antimatter with chemicals. It is a shame, but there are just too many enemy aircraft there and I can not allow a foothold here, even at the cost of a city.

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #237 on: October 16, 2014, 07:07:24 AM »
Exterminatus Chaos artillery lands off of Morgan Robotics. Our expert marines do capture the empty transport,  :D!

We have melted Morgan Antimatter with chemical weapons. Now, 20 + enemy chaos needle jets have no place to park!

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #238 on: October 16, 2014, 07:15:40 AM »
Doctrine Loyalty is out. Next, Mind Machine Interface.

Massive armada of aircraft overwhelm Morgan Robotics. I fear it will be lost next turn.

Meanwhile, Antimind air defense scrambles to intercept Procyon attacks on both our bases.

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #239 on: October 16, 2014, 07:25:34 AM »
We lose Morgan Robotics.

Missiles slam our island from Procyon. Antimind air units kill a procyon needlejet.

We take out a Exterminatus transport en route to out island.

and, it gets worse.....

Procyon has Cloud Base Academy!!!!

 

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