Author Topic: AAR 5 (Morgan): Aliens are bad for business.  (Read 34525 times)

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Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #165 on: September 02, 2013, 05:09:11 AM »
We steal Cyberethics from Procyon.

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #166 on: September 02, 2013, 05:12:07 AM »
We talk to our ally the Antimind and get yet another tech:

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #167 on: September 02, 2013, 05:17:49 AM »
With that, we get a good idea of Procyon's forces.

Exterminatus has assimilated mot of the Caretakers.

Antimind is expanding, even amongst our fledgling empire.

Lord knows what the Annihilators are up to far to the south.

With that, I will end this session.

We are hanging on, but some input to improve our situation would be nice.

By the way, the alphax for this game the mandatory retirement year is 5000. So, time will not run out on us.

Offline JarlWolf

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #168 on: September 02, 2013, 10:55:07 AM »
Hrm.. Green, where is the retirement year text located exactly? I want to extend my game lengths in general anyways and have them go on for a long time due to my playstyle, always wondered how to do it.



"The chains of slavery are not eternal."

Offline Sigma

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #169 on: September 02, 2013, 03:39:02 PM »
I think I missed something. When and why did the planet start flooding? Too much polution from too many -Planet factions?

Offline JarlWolf

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #170 on: September 02, 2013, 11:37:25 PM »
Yes, because Annihilators and Exterminatus both have very terrible planet scores. Exterminatus has -5 I think.


"The chains of slavery are not eternal."

Offline Sigma

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #171 on: September 02, 2013, 11:54:47 PM »
Procyon also have -2.

Offline JarlWolf

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #172 on: September 03, 2013, 12:04:23 AM »
Yeah, a lot of planet haters. Doesn't help that Morgan is an Industrialist either  ;lol


"The chains of slavery are not eternal."

Offline Kilkakon

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Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #173 on: September 03, 2013, 12:47:49 AM »
@JarlWolf It's in the general part of alphax.txt. :)

Loving the AAR though! I'm almost ready to update mine too, yay~

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #174 on: September 03, 2013, 02:21:12 AM »
Hrm.. Green, where is the retirement year text located exactly? I want to extend my game lengths in general anyways and have them go on for a long time due to my playstyle, always wondered how to do it.



retirement year is in the alphax.txt.

It is in one of the first sections under #rules. There are two entries. One for the first three easy difficulties and one for the three harder difficulties.

Time victory is always one of the first things I turn off in any game because I have found if I am playing that long, I do not want an arbitrary ending and if I lose interest, I will just end the game anyways. Time victory just is not as satisfying.

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #175 on: September 03, 2013, 02:22:58 AM »
I think I missed something. When and why did the planet start flooding? Too much polution from too many -Planet factions?

Yeah. Planet is flooding. Or, flooded a bit.

It is mostly Exterminatus doing it. Exterminatus gets free robotic assembly lines.

Offline Sigma

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #176 on: September 03, 2013, 03:56:43 AM »
With that, we get a good idea of Procyon's forces.

Exterminatus has assimilated mot of the Caretakers.

Antimind is expanding, even amongst our fledgling empire.

Lord knows what the Annihilators are up to far to the south.

With that, I will end this session.

We are hanging on, but some input to improve our situation would be nice.

By the way, the alphax for this game the mandatory retirement year is 5000. So, time will not run out on us.
What's the tech you need to launch the solar shade? Since you're the only human in the game you should be able to rule by decree.

Offline Dio

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #177 on: September 06, 2013, 04:08:31 PM »
@Green1, when will your next update on this great AAR be? It just seems so interesting. I am still cheering for Morgan with my Morgan Apparel hat :wave:.

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Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #178 on: September 06, 2013, 04:23:36 PM »
I just love the comfort and fit of MorganAppareltm products.  For style at a good price, the entire MorganAppareltm line can't be beat.








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Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #179 on: September 06, 2013, 11:16:48 PM »
@Green1, when will your next update on this great AAR be? It just seems so interesting. I am still cheering for Morgan with my Morgan Apparel hat :wave:.

Give me till Monday Sept 9 (USA).

I have taken this job at a plant this week and these rotating 12 hour shifts are kicking my arse.

Feels good to not be underemployed, though.

 

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