Author Topic: AAR 5 (Morgan): Aliens are bad for business.  (Read 34510 times)

0 Members and 3 Guests are viewing this topic.

Offline ete

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #60 on: August 25, 2013, 02:29:33 PM »
"Locusts of Chiron right off the bat, awesome techers"
Actually, the Annihilators are terrible techers. They have very low energy income and a 250% tech cost plus punishment spheres at every base halving their tech. They do, however, steal tech extremely well. So they do a whole lot better if they have someone to fight early.

And I loled at renaming your HQ "We Feast". They need more basenames though.

I'm pretty sure the Annihilators are perfectly beatable, but they are probably almost unbeatable if you start right near them or if they have a researcher nearby to eat. Much like the AntiMind just kills you if you start near it, except these guys are also a major threat late game.

Offline Dio

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #61 on: August 25, 2013, 05:46:10 PM »
Oh no! Morgan almost got eaten by the evil aliens :'(:D

Offline ete

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #62 on: August 25, 2013, 07:44:03 PM »
This looks like fun, I could do with a game, and it's a while since I played on Thinker, I'll be playing a game with the same setup (and hopefully a less terrible start location!). Green1, are you cool with me posting the odd update here (won't be a full AAR), or would you prefer not?

Online Buster's Uncle

  • In Buster's Orbit, I
  • Ascend
  • *
  • Posts: 49247
  • €312
  • View Inventory
  • Send /Gift
  • Because there are times when people just need a cute puppy  Soft kitty, warm kitty, little ball of fur  Someone thinks a Winrar is You!  A WONDERFUL concept, Unity - & a 1-way trip that cost 400 trillion & 40 yrs.  
  • AC2 is my instrument, my heart, as I play my song.
  • Planet tales writer Smilie Artist Custom Faction Modder AC2 Wiki contributor Downloads Contributor
    • View Profile
    • My Custom Factions
    • Awards
Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #63 on: August 25, 2013, 07:45:21 PM »
I'm sure he's not finished with this AAR yet...

That might be a cool idea about another player taking a run at the same thing, though - another reason to play from a scenario, maybe...

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #64 on: August 25, 2013, 08:36:18 PM »
I'm sure he's not finished with this AAR yet...

That might be a cool idea about another player taking a run at the same thing, though - another reason to play from a scenario, maybe...

No.... not finished. Morgan and crew managed to escape!

As I put in front of this AAR, this is by no means a showcase of ownage but of survival. Although, I DO still hold out hope of ownage :)

A scenario does have a certain ring to it. I will probably be doing an AAR 6, but I kind of want to to do an AAR on another board for Age of Wonders : Shadow Magic or fallen Enchantress : Legendary Heroes. first I am kind of leaning towards FE:LE. As I get used to posting AARs, I feel I am getting better at it. I also think many folks love to read these types of things because it gives them a sense of tactics and even a sneak peak at gameplay. That is, without having to watch a 2 hour long youtube video. We can read a long thread much quicker than a video.

For an AAR 6, I am kind of up in the air. One part of me wants to do a classic Alien Crossfire with all stock factions to get back to normalcy. Another part of me wants to continue with mostly custom factions because not only is there a lot of cool stuff on this board people have made, it has a lot of fan service to it. Yet another part of me wants to push for something altogether different. I am thinking doing a MP co-op PBEM with someone where we post our experiences and thoughts on two separate AARs. That would be not only something I have never seen done, but interesting as hell.

Regardless, though, I am a firm believer in uncut and realistic. If there is no chance of losing, why play.

BUT... WE HAVE NOT LOST YET!!!!!!


Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/alphacen/public_html/Sources/Aeva-Embed.php on line 387

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/alphacen/public_html/Sources/Aeva-Embed.php on line 387

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/alphacen/public_html/Sources/Aeva-Embed.php on line 387

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/alphacen/public_html/Sources/Aeva-Embed.php on line 387

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #65 on: August 25, 2013, 08:45:39 PM »
Yes, fellow AC2 members... take a big deep breath.

We are still ALIVE!!!

I will survive - Gloria Gaynor

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #66 on: August 25, 2013, 08:47:35 PM »
But this is no time to rest. The first order of bussiness is to found New headquarters and explore the land to find out where we ended up.

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #67 on: August 25, 2013, 08:49:58 PM »
These... Annihilators. Not only have they wrecked business, they seem to have an attitude about it.

Online Buster's Uncle

  • In Buster's Orbit, I
  • Ascend
  • *
  • Posts: 49247
  • €312
  • View Inventory
  • Send /Gift
  • Because there are times when people just need a cute puppy  Soft kitty, warm kitty, little ball of fur  Someone thinks a Winrar is You!  A WONDERFUL concept, Unity - & a 1-way trip that cost 400 trillion & 40 yrs.  
  • AC2 is my instrument, my heart, as I play my song.
  • Planet tales writer Smilie Artist Custom Faction Modder AC2 Wiki contributor Downloads Contributor
    • View Profile
    • My Custom Factions
    • Awards
Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #68 on: August 25, 2013, 08:51:10 PM »
I kind of want to to do an AAR on another board for Age of Wonders : Shadow Magic or fallen Enchantress : Legendary Heroes.
Intercourse them guys; we love you more.

Offline ete

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #69 on: August 25, 2013, 08:54:07 PM »
In my one I had significantly better luck. I ended up starting on a small island with Mt Planet right on top of the Caretakers (normally considered a terrible start, but it could be a lot worse considering. urg that Battle Ogre killed so much though). Manged to rush out enough recon rovers to hold my own, forced them back to two bases by killing CPs and settling a base right in the middle of them, they took 2/3 of the defenders out of a base and I sacrificed two recon rovers to take it, then hunted down their troops. Their HQ has like 5 3-res defenders, so I can't take it with laser weapons, so I'm seiging them (sitting on the good squares and burning the rest of the enhancements), but I have Mt Planet and there's no monsters breathing down my neck yet (the Proycon gave me a race for the WP, but I won with a lot of cash).

Feels so good to not be using a faction with -3 industry/-2 growth. so good. And Thinker drones are so much easier.

Again, good luck in your one. Hope one of the other monsters starts hitting the Annihilators hard soon.

Online Buster's Uncle

  • In Buster's Orbit, I
  • Ascend
  • *
  • Posts: 49247
  • €312
  • View Inventory
  • Send /Gift
  • Because there are times when people just need a cute puppy  Soft kitty, warm kitty, little ball of fur  Someone thinks a Winrar is You!  A WONDERFUL concept, Unity - & a 1-way trip that cost 400 trillion & 40 yrs.  
  • AC2 is my instrument, my heart, as I play my song.
  • Planet tales writer Smilie Artist Custom Faction Modder AC2 Wiki contributor Downloads Contributor
    • View Profile
    • My Custom Factions
    • Awards
Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #70 on: August 25, 2013, 08:59:18 PM »
monsters
...I do believe we've coined a term that will stick for OP alien factions...

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #71 on: August 25, 2013, 09:03:39 PM »
I kind of want to to do an AAR on another board for Age of Wonders : Shadow Magic or fallen Enchantress : Legendary Heroes.
Intercourse them guys; we love you more.
yessindeed :D

Anyways, Biogenics is out, Secrets of the Human Brain is next. I need empath troops. I will not get the free tech since the caretakers beat me to it.

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #72 on: August 25, 2013, 09:06:06 PM »
Appears we will be safe ... for now.

This is a small island.

Offline ete

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #73 on: August 25, 2013, 09:07:17 PM »
If remotely possible get the WP so you can expand your island, otherwise you're not going to be able to do much except sea bases which are pretty vulnerable.

On a related note, I'm using the WP to expand my island.

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #74 on: August 25, 2013, 09:11:22 PM »
If remotely possible get the WP so you can expand your island, otherwise you're not going to be able to do much except sea bases which are pretty vulnerable.

Not sure we will make that, Ete.

Caretakers just snagged Human Genome and are starting Weather Paradigm.

We have nutrients, but not much in the way of minerals on the island.

 

* User

Welcome, Guest. Please login or register.
Did you miss your activation email?


Login with username, password and session length

Select language:

* Community poll

SMAC v.4 SMAX v.2 (or previous versions)
-=-
24 (7%)
XP Compatibility patch
-=-
9 (2%)
Gog version for Windows
-=-
103 (32%)
Scient (unofficial) patch
-=-
40 (12%)
Kyrub's latest patch
-=-
14 (4%)
Yitzi's latest patch
-=-
89 (28%)
AC for Mac
-=-
3 (0%)
AC for Linux
-=-
6 (1%)
Gog version for Mac
-=-
10 (3%)
No patch
-=-
16 (5%)
Total Members Voted: 314
AC2 Wiki Logo
-click pic for wik-

* Random quote

We shall take only the greatest minds, the finest soldiers, the most faithful servants. We shall multiply them a thousandfold and release them to usher in a new era of glory.
~Col. Corazon Santiago 'The Council of War'

* Select your theme

*
Templates: 5: index (default), PortaMx/Mainindex (default), PortaMx/Frames (default), Display (default), GenericControls (default).
Sub templates: 8: init, html_above, body_above, portamx_above, main, portamx_below, body_below, html_below.
Language files: 5: index+Modifications.english (default), TopicRating/.english (default), PortaMx/PortaMx.english (default), OharaYTEmbed.english (default), Aeva.english (default).
Style sheets: 0: .
Files included: 46 - 1294KB. (show)
Queries used: 36.

[Show Queries]