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And always do it in MP games.
Unless it's banned, either explicitly or via a "no changing things intending to possibly or definitely revert them" rule.
Amendment to the thing with nuking a wild mind worm:I did some tests and it seems that you get diplomatic consequences after all, from all factions but the one actually affected by the nuclear blast.
Well, I see absolutely no reason to ban it. It's just as good use of the game mechanics as mind controlling bases which riot or doing atrocities while under sunflares.
Upgrading field crawlers to slow the advances of your opponent actually seems more fishy to me.
2 more tips, which I recently posted somewhere else but it's good to have them in one place:- when you want to quickly forest some area, terraform forest in checkers, not in bulk patches; the chance of spread depends on adjacent forest tiles and the actual size of your wood has nothing to do with it
- use the 'name/erase landmark' feature (Shift+N/Ctrl+Shift+N) to your advantage; you can leave messages to yourself, especially in MP games which take days between the turns. You can write down when you stapled your base (the game doesn't say) or put down reminders like "upgrade formers" (once you get BioEng, it takes many turns to fully upgrade your formers to clean as some of them are doing boreholes now and you're going to forget about upgrades). Use some sort of code of abbreviations only you understand (in a recent game, "IA/47" meant that I wanted to set up 10 supply crawlers to dash for PTS in one turn in 2147).
...(as long as you don't use it to trick other players or limit their ability to use the same trick by placing up to the maximum number of landmarks).
Ah, there's the tricky parts...Personally, I'd just dot it down on some paper and put it on my desktop as a reminder.
I see it more like changing your social engineering to get an advantage, and then changing it back in the same turn to refund the cost (which I believe is banned)...it's slightly different in that the advantage is probabilistic rather than definite and you only revert when you don't get the advantage, but it's still exploiting the ability to do something and then revert it at a total cost of zero.
This is far from the same. You can lawfully change production as many times as you want for no penalty.
You'd have either to ban it altogether or leave it intact, because in MP games you simply cannot ban intentions.
And even if you did, the way around it is quite obvious - I'd poise several units to pop several pods at once right at the moment when a build has been done.
- never, under any circumstances make a pact of brotherhood with anyone during an MP game. And especially with the AI.
- When you pop that dish thing at the Unity crash site (upper left corner), I think it's some thingamajig from the bridge, Cha Dawn's HQ doesn't show up unlike other human HQs, even when it's already established. Funny bonus.
As to other SMAX factions, they do get the message about their own Planetfall, so I think their story about being splinter factions doesn't really hold up (i.e. how can DA be splinter of Morgan if there is no Morgan on your map in the first place?)